Only a year or two after I started GM’ing seriously, I got involved in Interactive Fiction (often abbreviated as “IF”) writing with a cyberpunk adventure game called Orchestra. My crummy setting naming skills and limitations of the platform I was building it on notwithstanding, it received generally positive feedback from the people who came to play it, and the things that players recounted to me [Read the article]
Filed as: Better Gameplay?
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Dec 102014
Aug 252014
Climbing the Wall of Text – let’s design an RPG adventure!
Filed as: Better Gameplay?
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May 232014
Mar 242014
Feb 282014
Engagement is key whenever one designs an entertainment experience. As a writer, I can testify for the fact that something that is boring won’t get read. Great games are made by people that recognize this concept and apply it to its fullest. The core principle behind engagement is the idea that players should always be focusing on the current action or a future action…
Feb 182014
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Jan 212014
I had only a couple of days to get ready for this game, so I tried to squeeze as much as I could. I had been mulling over a new fantasy setting in my head for awhile, one that was influenced heavily by religion, so I figured that this was a perfect time to test it out. Unfortunately, it was the beginning of a long list of mistakes…