Despite being god-awful at math, I like to try to make sense of the D&D Economy. So, assuming tenday weeks (as per Forgotten Realms), and according to the PHB, a skilled laborer makes 2gp a day, and unskilled 2sp a day. Both are variable with these as minimum wages, but we know from Tomb of Annihilation that jungle guides into literal death itself equates to [Read the article]
I’ve just completed my 13th Kickstarter. It’s a location-based adventure called Gamma Turquoise: Santa Fe Starport. So, just wanted to dispense a little more wisdom from my wealth of crowd-funding experience. You can read my previous article here. The following is a checklist of things you should keep in mind before you kickstart an RPG project of your very own… Assuming you’ve created an outline [Read the article]
Don’t Touch My Dice!
Across the folding table John tossed his d20, this was an important roll. It caught on his finger and went high into the air. The die came down, hit the edge of the Player’s Handbook open in front of him, and shot across the table towards me. Reflexively, I dropped my forearm along the edge of the table to keep it from continuing its runaway [Read the article]
Editor’s Note: This article by Brad Murray was originally posted here. I loved it so much that I asked to repost it on Stuffer Shack. Thanks, Brad! +Cam Banks got me thinking about layout and thinking about it from my usual location, 10,000 meters above looking down. So I think there are three things layout serves and hitting any one of them is probably enough [Read the article]
Ever since the creation of such board games as Mice and Mystics and Gloom that utilize aspects of tabletop roleplaying games, the line between roleplaying game and board game has become murkier and murkier. However, where the line should be drawn can be found in the distinction between the original roleplaying game, Dungeons and Dragons, and its predecessor, Chainmail. For some background, Chainmail was a [Read the article]
The Stuffer Shack Press book Truly Terrifying Vampires is full of a lot of really interesting ways of creating horrific monsters – completely unlike the overused tropes of today. One refreshing way it achieves this is be making their behaviour, their origin story, and even their appearance and mannerisms unsettling, disturbing, and creepy, NOT by simply giving them cool new abilities or super-destructive powers.
We’ve had a great run, but it’s time for our store to come to a close. We have a few horses left (including some that we’ve never sold before, and their price was been slashed by 50% There are plenty of Exotic Mounts and Monster Minis (again, including things we’ve never sold before – like Gorillas!). Also, I found a Unicorn! Most of the Exotic [Read the article]
I didn’t know how the tracking of a character’s equipment was affecting the roleplaying games people were playing. My article, Do You Have That On Your Character Sheet, generated a number of comments and discussions. There are different ways of handling the equipment issue: some game masters (GMs) are strict about how items are recorded while others are more fluid with their game (and, by-the-way, [Read the article]
Why I love Savage…
Not too long ago, the player characters went up against Paramour, a cyber-assassin that outclassed them in every way. She had been a thorn in their side for several weeks, and they finally took the bait. This was a fight in which the players knew that I would not be pulling any punches. To start it off, they shot a grenade that she was holding [Read the article]
Most role players have a favorite system. For many, it’s Dungeons and Dragons. Sometimes it’s Shadowrun. Hopefully, it’s never FATAL. Regardless of the specifics, it might seem that a favorite system is simply perfect. The system may follow the exact philosophy you have for gaming, it may be balanced, and it might use setting material for your favorite series. Why ever use any other system? [Read the article]