Aug 042016
 
#RPGaDAY 4 2016 - Most Impressive Thing Another Character Did

RPGaDay asks what was the most impressive thing another character did? I ran the first role-playing session for my nephew using Hero Kids. He was playing a ninja (custom-made for him) and I was running the first adventure. He faced a group of rats and managed to sneak past them, but then the next group noticed him, so he was stuck. Was this going to be [Read the article]

Aug 042016
 
#RPGaDAY 3 2016 - Character Moment I was Most Proud Of

Today’s RPGaDay question is the character moment I was most proud of. This is tough one for me as I don’t tend to play as much as I GM. Most of the times I get to play are at conventions, which are not the best opportunities to truly develop a character. However, I would say that the one moment that stands out in my mind was [Read the article]

Aug 042016
 
On letting heroes be heroic...

A figure clad in heavy full plate overlooks a cliff. Below, the plague of orcs swarms toward yet another defenseless city. The figure’s companion, a thin young man sporting a bow on his back, walks up to the knight. “We should probably find a secluded way down. Don’t want the whole army to see us.” The figure remains fixed on the army. “You’re wrong. That’s [Read the article]

Aug 032016
 
#RPGaDAY 2 2016 - Best Game Session Since August 2015?

For today’s RPGaDay, the question is what was my favourite game session since August 2015? I had some great campaigns, but this is all about the single session. The one that comes to mind is the Call of Cthulhu adventure Dead Light, a survival horror adventure that is truly terrifying. I’ve run it for pretty much all of my gaming groups and, most recently, at a convention [Read the article]

Aug 032016
 
#RPGaDAY 1 2016 - How do I roll?

Starting a little late, but let’s dive right in with this year’s #RPGaDAY series- real dice, dice app or diceless? I’d have to go with real dice, hands down. I’ve tried a few dice apps, and while they’re handy when I don’t have dice, or when using special dice (like Warhammer 3e or FFG’s Star Wars), it’s just not the same. The tactile sense of holding [Read the article]

Jul 262016
 
The All-Star Player - bringing more to the game than just your character

In Misty’s last post, she talked about making all-star player characters. I’m going to talk about being an all-star player. I know, a lot of bloggers have posted their opinions on this topic many times over, but I’m not talking about simply being a better player in the game; I’m talking about bringing your A-Game – I’m talking about being that one player that everyone [Read the article]

Jul 062016
 
All-Star Player Characters, the making of

What is an All-Star Player Character? It’s a character that has all the tools needed to make him or her as interesting and fun to play as possible. It’s not necessarily an overload of information; just the right amount of information. When a player writes up a character, it could be just a single sheet with a few numbers on it, several pages of a [Read the article]

Jul 042016
 
We're giving away ANOTHER $20 DriveThruRPG gift certificate!

For two months in a row, we’re giving away $20 in DriveThruRPG credit.  To enter the giveaway, all you have to do is sign up for our monthly Newsletter.  That’s it. We give away all of our affiliate credit every time our Newsletter goes out – so, you’ll automatically be entering to win every month. The prize varies from month to month (anywhere from $5 [Read the article]

Jul 022016
 
Writer Initiative, Patreon, and your reader rewards...

Stuffer Shack is a resource website that posts on table-top roleplaying games, and we’d like to help support budding RPG designers and authors who want to write professionally.  We’re calling it “The Writer Initiative.” At Stuffer Shack, we’ve had over 100 authors (both aspiring and established) post their content, and we’ve always tried to say “thank you” by offering stipends.   Well, because talent and effort [Read the article]

Jul 012016
 
Savage Worlds Character Creation Checklist, v2!

So… With the expectation to always find better tools for gaming, and with more Savage Worlds on the horizon, I have decided to do a thing. When I was first learning Savage as a whole (which happened to be the last time we all played Rippers), I found a sheet that the GM printed out (and has continued to make available) has been immeasurably helpful. [Read the article]