RPGaDay asks what was the most impressive thing another character did? I ran the first role-playing session for my nephew using Hero Kids. He was playing a ninja (custom-made for him) and I was running the first adventure. He faced a group of rats and managed to sneak past them, but then the next group noticed him, so he was stuck. Was this going to be his first battle?
Today’s RPGaDay question is the character moment I was most proud of. This is tough one for me as I don’t tend to play as much as I GM. Most of the times I get to play are at conventions, which are not the best opportunities to truly develop a character. However, I would say that the one moment that stands out in my mind was my first chance to play Trail of Cthulhu at GenCon 2014, with the amazing Mike Gruber as the Keeper when one of my characters went completely and totally insane.
A figure clad in heavy full plate overlooks a cliff. Below, the plague of orcs swarms toward yet another defenseless city. The figure’s companion, a thin young man sporting a bow on his back, walks up to the knight. “We should probably find a secluded way down. Don’t want the whole army to see us.”
The figure remains fixed on the army. “You’re wrong. That’s exactly what we want.” He then proceeds to leap off the cliff, leaving a crater where he lands. A few unfortunate orcs below are crushed by the knight’s weight. The remaining orcs in the vicinity let out cries of surprise as a streak of metal rushes from the spot their friends used to be…
About an hour later, the figure is taking off his helmet, walking towards the city he just saved from the orc onslaught. His friend finally catches up to him. The hunter smirks, “Showoff.”
The knight merely shrugs “Hey. If you’re going to be a hero, why not be heroic?”
For today’s RPGaDay, the question is what was my favourite game session since August 2015? I had some great campaigns, but this is all about the single session. The one that comes to mind is the Call of Cthulhu adventure Dead Light, a survival horror adventure that is truly terrifying. I’ve run it for pretty much all of my gaming groups and, most recently, at a convention – which is my pick for best game session since August 2015.
Starting a little late, but let’s dive right in with this year’s #RPGaDAY series- real dice, dice app or diceless? I’d have to go with real dice, hands down. I’ve tried a few dice apps, and while they’re handy when I don’t have dice, or when using special dice (like Warhammer 3e or FFG’s Star Wars), it’s just not the same. The tactile sense of holding dice, of rolling them, it’s a huge part of the game. Similarly, games without dice seem like they’re missing something.Continue reading “#RPGaDAY 1 2016 – How do I roll?”
In Misty’s last post, she talked about making all-star player characters. I’m going to talk about being an all-star player. I know, a lot of bloggers have posted their opinions on this topic many times over, but I’m not talking about simply being a better player in the game; I’m talking about bringing your A-Game – I’m talking about being that one player that everyone wants to game with. Continue reading “The All-Star Player – bringing more to the game than just your character”
What is an All-Star Player Character? It’s a character that has all the tools needed to make him or her as interesting and fun to play as possible. It’s not necessarily an overload of information; just the right amount of information.
When a player writes up a character, it could be just a single sheet with a few numbers on it, several pages of a short story, or somewhere in between. What’s important is that a player gathers just enough information about their character to maximize their enjoyment. Too little information can make the character vanilla bland. Too much information can make the character too complicated to remember.
For two months in a row, we’re giving away $20 in DriveThruRPG credit. To enter the giveaway, all you have to do is sign up for our monthly Newsletter. That’s it.
We give away all of our affiliate credit every time our Newsletter goes out – so, you’ll automatically be entering to win every month. The prize varies from month to month (anywhere from $5 to $20), and this month we got lucky… $20!
[Also, our Patrons get extra chances to win. Just sayin.’]
Stuffer Shack is a resource website that posts on table-top roleplaying games, and we’d like to help support budding RPG designers and authors who want to write professionally. We’re calling it “The Writer Initiative.”
At Stuffer Shack, we’ve had over 100 authors (both aspiring and established) post their content, and we’ve always tried to say “thank you” by offering stipends. Well, because talent and effort should be rewarded (in a notoriously difficult industry), I’ve decided to do more…
First, I’ve set up a Patreon page. With it, readers have an easy way to throw a couple of bucks to the various authors who post at Stuffer Shack. It’s very easy to pledge (or cancel), and reward tiers start at just $1.50 per month (and they are pretty awesome rewards).
Second, Stuffer Shack is its own first patron, and we’re pledging $40 per month!
All of it. All the money goes to the writers. Our website hosting, contest prizes, and miscellaneous fees are already paid for.
The writers are not a closed group; they’re any author and gamer who wants to write professionally in a difficult-to-crack industry.
We tend to post up to a few articles per week. If you’re a fan of Stuffer Shack, then you already know that our content includes roleplaying game tips, game and supplement reviews, editorials, tutorials, as well as downloads to use for your characters, encounters, and adventures.
Of course! Supporting writers in our industry is important, but so are you! Over at our page you can read all about the rewards we offer our patrons. In short, they include free stuff from our store, 50% off discounts, extra chances to receive DriveThruRPG credit, early downloads of our PDFs, and premium ad space (in our newsletter or upcoming ARCHIVER magazine, or directly on our website) – if you have a website, product, profile, or cause, we will show it. Click here to see them in their entirety.
And you know who will benefit from your support? EVERYONE! As writers are thanked and rewarded for their efforts, their work will continue to improve. They’re grateful, and they WANT to make you happy. Most want to write professionally, and you’ll be helping them get there.
One last note…
Click above to for more information, including reader rewards…
I’m very thankful for your consideration. Gaming writers really do write for the love of it all, and it’s just awesome that we get to help out. They get to eat, we get good stuff to read, and our games get that much better…
So… With the expectation to always find better tools for gaming, and with more Savage Worlds on the horizon, I have decided to do a thing.
When I was first learning Savage as a whole (which happened to be the last time we all played Rippers), I found a sheet that the GM printed out (and has continued to make available) has been immeasurably helpful. This sheet is the “Savage Worlds Character Creation Checklist,” by Terry Whisenant. It is something that the players in our group have been using for years, but (for my tastes) there have been just a few simple things that I always wished for. So… I added them.