While every version of every roleplaying game has its detractors, it’s hard to avoid the perception that in the case of the Fourth Edition of Dungeons & Dragons, the detractors have effectively won…
My husband and I are coordinators for D&D Encounters. We schedule, organize, and supply the program, while our local favorite gaming store supplies the space. As we approach the final weeks of the current season of Encounters, I decided to reflect on the changes to the Encounters program and how these changes have affected the program…
Alignment has always been the sticky wicket of Dungeons & Dragons. It presents an objective set of labels to govern the inherently subjective nature of ethical and moral conduct. It’s adjudication – and even the value of its presence in the game – has long been debated, and will continue to be so long as it remains part of the game…
Jumping into D&D Next
The Next Epic, part four
Tradition and innovation have always been natural opposites, as one seeks to maintain an existing set of practices while the other seeks to revise them, or even create new practices entirely. For Dungeons & Dragons, tradition had been a much stronger motivating force until the advent of Third Edition, when innovation was given a much greater role during its design.