Feb 022014
 
D&D Encounters - A Coordinator's Review

My husband and I are coordinators for D&D Encounters. We schedule, organize, and supply the program, while our local favorite gaming store supplies the space. As we approach the final weeks of the current season of Encounters, I decided to reflect on the changes to the Encounters program and how these changes have affected the program…

Aligning Expectations for D&D

 Posted by on January 27, 2014  Filed as: Editorial  3 Responses »  Topic(s): ,
Jan 272014
 
Aligning Expectations for D&D

Alignment has always been the sticky wicket of Dungeons & Dragons. It presents an objective set of labels to govern the inherently subjective nature of ethical and moral conduct. It’s adjudication – and even the value of its presence in the game – has long been debated, and will continue to be so long as it remains part of the game…

Jumping into D&D Next

 Posted by on January 21, 2014  Filed as: Editorial  3 Responses »  Topic(s):
Jan 212014
 
Jumping into D&D Next

Not too long ago, I participated in the Free RPG Day event Vault of the Dracolich. Determined to help out my local store (which I do often because they’re awesome), I signed up to DM for the event…

The Next Epic, part four

 Posted by on January 20, 2014  Filed as: Editorial  4 Responses »  Topic(s): , ,
Jan 202014
 
The Next Epic, part four

Tradition and innovation have always been natural opposites, as one seeks to maintain an existing set of practices while the other seeks to revise them, or even create new practices entirely. For Dungeons & Dragons, tradition had been a much stronger motivating force until the advent of Third Edition, when innovation was given a much greater role during its design.

The Next Epic, part one

 Posted by on January 6, 2014  Filed as: Editorial  2 Responses »  Topic(s): ,
Jan 062014
 
The Next Epic, part one

Given that D&D Next is still a little ways off, and that its module regarding epic-level game-play is likely a bit further than that, it’s worthwhile to look back at the history of the game and seeing how each version of it dealt with the concept of going beyond the upper limits.