Feb 222011
 
Playing with Fate: Your “Character Aspects”

In Strands of Fate, most player characters are created with ten aspects. Wait a sec… Let me back up… If you aren’t familiar with Fate, here’s the 38-word rundown: Aspects are simple phrases that sum up everything that is important about your character. These phrases come into play quite often as a simple, major component of the game mechanic, while simultaneously explaining your character’s concept [Read the article]

How FATE Relates to Other Games

 Posted by on February 17, 2011  Filed as: Better Gameplay?  8 Responses »  Topic(s):
Feb 172011
 
How FATE Relates to Other Games

I’ll admit, I’m a slow convert and I love my d20, but the more I read about FATE, the more tempted I am by it (I love universal systems. I don’t know why. It’s an illness). But since the game isn’t my primary area of expertise, I thought I would offer some counterpoint to the current direction of The Shack – specifically, how FATE relates [Read the article]

Houseruling Aspects Into Your Game

 Posted by on February 13, 2011  Filed as: Better Gameplay?  10 Responses »  Topic(s): ,
Feb 132011
 
Houseruling Aspects Into Your Game

Hello, Wrath of Zombie here! Tourq emailed me and asked if I would do a guest article for the Stuffer Shack about incorporating Aspects from FATE into other games, and I have to say I’m very excited about the opportunity. What Are Aspects? Aspects are an amazing mechanic used in the FATE system to help players and GM’s develop the characters and story.  The truly [Read the article]

Feb 042011
 
Playing with Fate: Your "Defining Aspect"

Even though all aspects have the same base definition, and mechanically act in the same way, your Defining Aspect really encompasses the meat of your character. Who is this? What do they do? What is their profession? Where does he come from? How is he different from others like him? What is it about this character that will make me immediately aware of who I’m really playing? Sum it [Read the article]

Embrace Your FATE

 Posted by on February 3, 2011  Filed as: Better Gameplay?  10 Responses »  Topic(s): , ,
Feb 032011
 
Embrace Your FATE

Although the FATE system has been around for a few years now, 2010 really shaped up as the year of FATE.  Last year we saw the release of The Dresden Files (urban fantasy), Diaspora (hard sci-fi), Legends of Anglerre (fantasy), and Strands of FATE (universal).  All of these games have added to the critical acclaim of Spirit of the Century (pulp action) and Starblazer Adventures [Read the article]

Jan 312011
 
Playing with FATE, a New Project!

In our opinion, no other game brings out the role-player in you, like FATE can. No other game brings out the collaborative story-telling, like FATE can. And no other game can simply be as rewarding – as FATE can. However, with the many incarnations of FATE (and its radical approach to gaming), it can be a little intimidating to tackle. But fear not! We’re here [Read the article]

Jan 182011
 
FATE: My only real role-playing game.

A few years ago, I was sitting at work in the jail as a new-hire.  I was talking with a couple of guys about gaming and they brought up that the next edition of game XYZ was coming out.  The game was taking an entirely new direction, offering all these new, cool options, mechanics, and support. “Radical!  I can’t wait to try it out!  Tell [Read the article]

The Power of Fate

 Posted by on December 17, 2010  Filed as: Editorial  4 Responses »  Topic(s):
Dec 172010
 
The Power of Fate

Since my last article, I’ve had a chance to look over the Fate 3.0 SRD (system reference documents), and I’ll say this: it has a lot going for it. And I’m not just saying that because it’s free. Really. The specific SRD I was referencing was Spirit of the Century, and while I’m not certain how complete of a picture it gave me, it looks [Read the article]