Aligning Expectations for D&D

 Posted by on January 27, 2014  Filed as: Editorial  3 Responses »  Topic(s): ,
Jan 272014
 
Aligning Expectations for D&D

Alignment has always been the sticky wicket of Dungeons & Dragons. It presents an objective set of labels to govern the inherently subjective nature of ethical and moral conduct. It’s adjudication – and even the value of its presence in the game – has long been debated, and will continue to be so long as it remains part of the game…

One Campaign, Many Systems: An Experiment (Part III)

 Posted by on January 21, 2014  Filed as: Editorial  2 Responses »  Topic(s):
Jan 212014
 
One Campaign, Many Systems: An Experiment (Part III)

In Part I of this series, I laid out my plan to play through a series of RPG systems – one a week – over the summer. On top of that, I wrote about my gaming groups’ desire to maintain a single set of characters and therefore a cohesive story for the duration of the campaign.

Jumping into D&D Next

 Posted by on January 21, 2014  Filed as: Editorial  3 Responses »  Topic(s):
Jan 212014
 
Jumping into D&D Next

Not too long ago, I participated in the Free RPG Day event Vault of the Dracolich. Determined to help out my local store (which I do often because they’re awesome), I signed up to DM for the event…

The Next Epic, part four

 Posted by on January 20, 2014  Filed as: Editorial  4 Responses »  Topic(s): , ,
Jan 202014
 
The Next Epic, part four

Tradition and innovation have always been natural opposites, as one seeks to maintain an existing set of practices while the other seeks to revise them, or even create new practices entirely. For Dungeons & Dragons, tradition had been a much stronger motivating force until the advent of Third Edition, when innovation was given a much greater role during its design.