Shane O'Connor

Shane has been playing table-top role-playing games for twenty years, during which time he's learned a great deal about them by making every mistake in the book. He currently reviews role-playing game products over at RPGNow. For more of his insights, musings, and ramblings, check out his blog Intelligence Check.

Aligning Expectations for D&D

 Posted by on January 27, 2014  Filed as: Editorial  3 Responses »  Topic(s): ,
Jan 272014
 
Aligning Expectations for D&D

Alignment has always been the sticky wicket of Dungeons & Dragons. It presents an objective set of labels to govern the inherently subjective nature of ethical and moral conduct. It’s adjudication – and even the value of its presence in the game – has long been debated, and will continue to be so long as it remains part of the game…

The Next Epic, part four

 Posted by on January 20, 2014  Filed as: Editorial  4 Responses »  Topic(s): , ,
Jan 202014
 
The Next Epic, part four

Tradition and innovation have always been natural opposites, as one seeks to maintain an existing set of practices while the other seeks to revise them, or even create new practices entirely. For Dungeons & Dragons, tradition had been a much stronger motivating force until the advent of Third Edition, when innovation was given a much greater role during its design.

The Next Epic, part one

 Posted by on January 6, 2014  Filed as: Editorial  2 Responses »  Topic(s): ,
Jan 062014
 
The Next Epic, part one

Given that D&D Next is still a little ways off, and that its module regarding epic-level game-play is likely a bit further than that, it’s worthwhile to look back at the history of the game and seeing how each version of it dealt with the concept of going beyond the upper limits.