Given that D&D Next is still a little ways off, and that its module regarding epic-level game-play is likely a bit further than that, it’s worthwhile to look back at the history of the game and seeing how each version of it dealt with the concept of going beyond the upper limits.
One of the major compromises that all role-playing games make is that at some point the rules will have to sacrifice some degree of specificity in favor of playability. No game, after all, can model reality down to the most minute detail…
The choice of clan in VtM: Bloodlines is actually fairly important. In fact, it’s the entire reason I recommend playing through the game at least twice…
It can be hard to come up with new ways to describe common play elements over and over, and that’s one of the reasons why the Urban Dressing line exists…
I’ve always felt a little bit like I abandoned gaming too early. So when my friend was planning on having a Diablo II LAN party for her birthday, I knew I had to see what I’d been missing…