If the GM is going to spend time preparing for the game, then I’m going to spend time preparing to play…
As the old saying (which I just made up) goes – anyone can play a Wizard, but it takes a certain kind of person to play a Wizard well. Of course, the same might be said about any class, but this post isn’t about the other guys. We’ll save those for another time. The Wizard class does, however, differ from the other mainstream classes in [Read the article]
WARNING! SPOILERS AHEAD FOR THE BREAK OUT MINI-EVENT! One of the rewards established for the Break Out event, included in the Marvel Basic game, is the ability to redeem captured villains and turn them into playable heroes. My players really liked this option, but I never expected them to keep Sauron from SHIELD custody and then go underground with him in tow! The Sauron villain [Read the article]
As I was reviewing the 2012 SOTY finalists I had an idea for an article about using contests in roleplaying. As usual when my brain presents me with an idea, it was at an inopportune time. I quickly noted the idea, shot off a query to Tourq to see if he liked it and then… promptly forgot about it! Never fear dear reader, your host [Read the article]
Everyone wants to be the best DM possible. They want to give their players the experience of a lifetime, every time. People create their own adventure, because modules – well can be a little dry and linear at times. I am not bashing modules, modules can be quite interesting for basic playing. Unfortunately, they tend not to provide the depth that serious role-players crave. When [Read the article]
Everyone loves magical items. Whether they’re common or rare, equipping yourself with the latest Flaming Sword or Circlet of Mental Might is part of the fun of playing. The abilities these items grant make you feel like that powerful fantasy hero you love being. We all love winning, but one of the best parts of Dungeons & Dragons is that failure can be just as [Read the article]
In the FATE system there is the Resource ability. The rules for Resource are very basic and, aside from purchasing goods, there does not seem to be many reasons to use it. The alternative to Resource is actually tracking money, so it’s nice that Strands of FATE stays consistent with the abstract nature of the game. With a little creative thinking, Resource is a worthy [Read the article]
I love running games. Fantasy, Sci-fi, Retro, Space, Modern… you name it, I love it. I love it when you’ve got those players sitting there, leaning forward, waiting to hear what you’re about to say, waiting to see what you’re about to hand out, and waiting to attack whatever it is you’re about to throw at them. In a nutshell, I love the challenge of [Read the article]