Review: Wreck Age RPG

 Posted by on March 27, 2014  Filed as: Reviews  5 Responses »  Topic(s):
Mar 272014
 
Review: Wreck Age RPG

Wreck Age, released in 2013 by Hyacinth games, is a surprisingly effective hybrid of tabletop RPGs and miniature war games. Although it isn’t perfect, it should satisfy those who are fans of both, and have longed for a more story-driven wargaming experience…

23 Ranks of Use Rope

 Posted by on March 19, 2014  Filed as: Editorial  18 Responses »  Topic(s):
Mar 192014
 
23 Ranks of Use Rope

I’ve not made a secret my disdain for skills in d20-based games. They always feel tacked on, a sop offered to players who need more numbers to truly realize the character they want to play. Rather than just say, “My dude spent a lot of time in the king’s court” and let the GM interpret what this means, most players feel it’s important to have mechanics that represent capabilities beyond the core task resolution system. Today, I want to talk about why I feel this approach is bad for d20 games and probably make you super upset as a result. But I have a solution and it comes at the end…

Feb 282014
 
Core Elements of Great Games: Engagement

Engagement is key whenever one designs an entertainment experience. As a writer, I can testify for the fact that something that is boring won’t get read. Great games are made by people that recognize this concept and apply it to its fullest. The core principle behind engagement is the idea that players should always be focusing on the current action or a future action…

Played: Kingdom Rush

 Posted by on February 26, 2014  Filed as: Reviews  1 Response »  Topic(s):
Feb 262014
 
Played: Kingdom Rush

I play games for two reasons. The first is for entertainment. The second is to take my mind off my work when things just aren’t clicking creatively (for some reason my mind does great work when I’m not thinking about said work). Ideally, a game meets both of those goals at the same time.