In the vast expanse of the interwebs, a roleplaying game titled Alpha Blue was successfully funded October 2015 via Kickstarter for $4.5K internet bucks. The book was up for general sale in the adult section with Onebookshelf (OBS: drivethrurpg & rpgnow) in December the same year. In March 2016, the title was pulled from OBS for “potentially offensive” content (customer complaint), but after an in-house review, the title was back up for purchase two days later.
Truly Terrifying Vampire LAIRS
The Stuffer Shack Press book Truly Terrifying Vampires is full of a lot of really interesting ways of creating horrific monsters – completely unlike the overused tropes of today. One refreshing way it achieves this is be making their behaviour, their origin story, and even their appearance and mannerisms unsettling, disturbing, and creepy, NOT by simply giving them cool new abilities or super-destructive powers. Continue reading “Truly Terrifying Vampire LAIRS”
For the Next Week, Get Our Cool New Vampire Supplement for 25% off
During DrivethruRPG’s Christmas in July sale, you can select up to 40,000 titles at a 25% discount. 40,000 titles would be cool to have, but I’m letting you know about just one…
I’m not gonna lie; Truly Terrifying Vampires is a cool supplement. It’s our first official product, and we’re very proud of it. There’s also a damn good mini-adventure to go along with it (it’s a separate product, “pay what you want”).
If you’d like to get our book while it’s on sale (26 pages, $2.99). That would be awesome and appreciated. You WON’T be disappointed.
Another way get Truly Terrifying Vampires (for the same price) is to become a patron of Stuffer Shack. You’d be able to download the same book and mini adventure immediately, and you’d also get all future products for free (as well as get other patron rewards). If you went this route, you’d be supporting our writers! Click here to read more about that.
Thanks for reading, and game on!
ACHIEVEMENT UNLOCKED (Basically, we’re bad-ass.)

Guess what? I’m a professional writer. Yup, I finally dove into writing material for roleplaying games, and I’m getting paid for it.
“But that’s easy! Everyone’s doing it.”
Well, sure, anyone can probably write something and put it up on DrivethruRPG, so I guess in that respect I’m a little fish in a pond full of little fishes. But, publishing RPG material is a goal that I set a while ago, and I did it. Finally. I’ve written two products, and I’m really, really proud of them. But it wasn’t all me; Adam Bragg and Jacob Blackard killed it with layout design and editing, respectively.
Honestly, I felt really good writing these, and I’m very satisfied with both. Truly Terrifying Vampires came in at 26 pages, and Thornroot Hill knocked back 16. I have other projects in various stages, and I’m super jazzed about them as well.

If you’d like to read more about them, just click on their images. Go ahead, I wouldn’t mind at all…
So, this post is about two things, really. (1) I want to put it out there that I’m writing… and publishing… and that it feels awesome. I’m proud of myself. Writing has always been my creative outlet, and now I’m taking it further. (2) I KNOW there are a lot of people who want to write RPG material in a professional capacity. If that’s you, then just do it. Type your stuff up, figure out the steps, plan it out, ask for help, and just do it.
Thanks for reading, and game on.
P.S. Kudos to Adam and Jacob. You guys rock.
P.S.S. If you’re interested in getting notices of future products that we put out, sign up for our newsletter. It goes out once a month’ish… has a bit of news… gives away credit to buy shit… that kind of stuff.
Truly Terrifying Vampires – So cool…
Check it out – Stuffer Shack has just released its first official product to our patrons…
Truly Terrifying Vampires
If you are tired of love-torn, angsty, immortal models with fangs, or cliched Bela Lugosi clones, you need to go back to the original sources of the Vampire legends. Rediscover how creepy, monstrous, and terrifying they can really be.
This 26 page book has all kinds of ideas, tables, and plot seeds that can be used to punch up your vampire, turning him from a mere enemy to a terrifying monster. Continue reading “Truly Terrifying Vampires – So cool…”
Twist Your Encounters So Your Players Don’t Recognize It
Avid role-playing gamers are known to learn about the monsters they expect to encounter, especially players who also are game masters (GMs). This has made for a steady market of expansions for new monsters. But, then the race is on once again as the players get a hold of the expansion and soon know about the new monsters. However, there are some tricks a GM can use to bring in *new monsters their players won’t know. Here are some ideas in creating monster encounters that will keep players guessing about what they are running into. Continue reading “Twist Your Encounters So Your Players Don’t Recognize It”
Class-Based Thoughts on Different Types of Elves
Elves are often depicted as guardians of the wilderness, be it forests, plains, mountains, desert, swamps or tundra in RPG games. In the case of the Drow/ dark elves, they would be living in the Underdark, or other such underground areas in your gaming world. Although these stereotypes as to what elves are may be a starting point, in and of themselves they are, quite frankly, boring. What if these ideas could be refreshed, made alive by combining ideas of class into the mix by showing how the different classes would fit into their everyday lives? Read on: Continue reading “Class-Based Thoughts on Different Types of Elves”
ARCHIVER IS HERE! Get your free download…
A lot of RPG websites have a lot of old (but great) articles, but those articles can become forgotten, lost to time. Stuffer Shack is no different. So, we’re putting together a quarterly collection, an anthology that brings those lost articles back to life. It’s a way for Stuffer Shack’s old content to be seen by new readers – not lost to time, but safely tucked away in the archives…
- 22 pages
- 11 articles
- Cover by Joe Shawcross
- Interior art donated by Rafael Gorniak
- Always Free
I’m not gonna lie… I really, really like how this turned out, and I look forward to putting Issue 2 together.
Enhance your game. This time, with DOORS.
Doors. Every dungeon has them. Rules governing traps and locks have made them an essential part of every dungeon crawl. Unfortunately, the narrative influence of doors on a given game’s events is a sadly underplayed phenomenon. Ask any adventurer about what they remember most in a campaign and it will likely be an enemy, a critical fail, a cleverly role-played moment, or some other non-door related… thing. Here’s how you can fix that. The following are some fun things you can do with doors in dungeons that can bring a little unexpected character development, charm, and role play to your game. Continue reading “Enhance your game. This time, with DOORS.”
The Use of Language In RPG Scenarios
Your party enters a tavern in the distant land they have spent weeks travelling to. The human fighter walks up to the innkeeper and asks about rooms. The innkeeper responds, but in a different language. The wizard steps forward and addresses the innkeeper in a number of different languages he has learned from traveling to other kingdoms. They find a common language, but because of the dialectic differences it is still hard for the two men to converse. Then the exasperated elf looks around. Off to the side is another elf that he goes and talks to. The two elves then approach the bar and by using elvish they are able to translate the needs of the party to the innkeeper. Continue reading “The Use of Language In RPG Scenarios”

