FATE: My only real role-playing game.

A few years ago, I was sitting at work in the jail as a new-hire.  I was talking with a couple of guys about gaming and they brought up that the next edition of game XYZ was coming out.  The game was taking an entirely new direction, offering all these new, cool options, mechanics, and support.

“Radical!  I can’t wait to try it out!  Tell me more about it.” I said.

And they did.

And then I said, “Well, what does it do to encourage roleplaying?”

The response I got was, “It completely leaves the role-playing responsibility in the hands of the individual player.  It’s up to the player to role-play as much or as little as he likes or is comfortable with.”

…Not really what I was looking for.

That was my moment.  That was the moment I realized that I was looking for something different, something that simply fit me better.  Sure, role-playing ultimately falls on my shoulders, but I was looking for a game that helped me with that.

I can make any character out there, play anything, and be anyone, but when I sit down to make my character, roll stats and assign build points, all I’m doing is building numbers, abilities, and powers.  The rest – the history, values, quirks, aspirations, contacts, motivations, enemies, relatives, and so on, I have to fill in myself (as an option).  I know, cry me a river.  My point is that I could make my character and skip all that fluff stuff, and still have a PC to roll dice for (some cookie-cutter character that everyone has seen a million times over).

The problem with that, is that when I actually do take the time to write up my character, with all the idiosyncrasies that come with him, I lose much of those character hooks during play.  No matter how much effort I put into my character, I’ll just end up playing

  • the elven warrior with a chip on his shoulder.

When I sit down to play a character, I want this character’s character to come alive.  I want to take on the role of

  • the resurrected Valenar warrior of legend, upset that his resurrection has stripped him of his immortal achievements.
  • The warrior who loathes the direction of the Undying Court because they might hold the secrets to his destiny, and are stringing him along for their benefit.
  • The warrior who, when under pressure, even questions his loyalty to his own morals.

I want to see that character at the table.  Sure, I could probably pull it off at times, but I’m not a strong role-player to begin with.  I’d simply like a game that helps immerse me into my character, which in turn enhances the story.

Well, I found a way, and it’s called FATE.  Specifically, Strands of Fate.

Were I to see this book on the shelf, I’d probably pass it by.  It doesn’t have the crunch that I normally like.  It doesn’t have the tactical combat that I normally like.  And it doesn’t have the feel of the traditional RPG that I normally like.

But I like it.

Basically, all those character quirks, values, history hooks, personality traits, and so on, are called Aspects.  In any other game they usually get pushed aside or mostly forgotten;  in FATE, they are the driving force of your character.  They ARE the mechanic.  Aspects drive your PC’s actions, affect your dice rolls, and influence his decisions.   Not only will you never forget who your character really is, but you’ll make a much more rich and full character to begin with.

So, after a few playtests and one-shots, I sneakily worked on my GM to get him to convert our 4E Eberron game to Strands of Fate.  Never mind that in the beginning, it was I who pushed for us to use 4E for our game.  That doesn’t matter.  What matters is that I had found a game where I thought I could finally pull off the character that I wanted.

So, we made our characters last week, and it’s one of those things that you should do as a group.  Sure, you come up with the general idea of him on your own, but you really get the most out of it when you’re bouncing ideas off of everyone at the table.  I can’t tell you how many times one of us was thinking of some concept, some aspect, but couldn’t get all the way there.  And then someone else offered up some ideas and you just… the light pops on, and it fits, you know?

One of our players has been playing Malik – kind of a sailor, bard, adventurer, fighter, arcane mix.  In the first few levels of 4E, this character had gone through some mechanical changes simply because the player could never really pin him down.  Well, to end the night of our characters being generated with FATE, this player sort of mused to himself that he was absolutely positive that he had finally “found” the Malik he wanted to play.  He and I could have been the same player, because I felt the exact same way.

I realized then that if I ever rewrite my RPG (we all have one, right?), I’m going to steal shamelessly from FATE.  Hell, I might use the entire damn system – I think it works that well.  In terms of helping you make and play a character that comes alive in-game, there’s just no better RPG.

And that is why, for me, FATE is the only real role-playing game.

State of the Union err… ‘Shack

Good day, my fellow chummers. It’s Monday, the start of the first full week of the year, and I’d like to address you of our agenda…

The Shack is sailing along, smoothly, with a few hundred consistent hits a day.  I think that’s pretty good for a blog that’s not yet one year old, and I’m happy with that (hopefully, in the future, we’ll get consistent mega-hits).  Of course, who wouldn’t want mega-hits?  -But I have to remind myself that hits aren’t the reason the Shack is up (or fame, money, or world domination).  Stuffer Shack is up because I’d like a corner of the blog-o-world to call my home, somewhere that a group of us can provide material that others find useful. -And, to make new friends, of course!

Something that I find interesting – Stumble is an unusual beast.  Without fail, we have two articles that get Stumbled day after day after day.  They  outweigh our other articles by a mile, but it’s not because they’re some deeply, awe-inspiring posts.  No, one’s just funny and the other’s just cool.  Check out Deck of Many Boons and 3D Battle Maps with Pics, and you’ll see what I mean.

If you haven’t checked out The Crew yet, you should.  We have a nice mix of ten writers!

Brian Liberge just joined up, and will be bringing with him a treasure trove of Monsters to Steal and other content.

Stuffer Shack would not be where it is without the help of our writers.  I can’t thank them enough.  So, I’m happy to say that we share the loot.  That means that a good part of the money the Store makes goes toward our Stuffer Shack Crew.  That’s right, we make enough to pay our writers.  Woo – hoo!  Speaking of our Store…

Thanks for reading,

Favorite Site of the Month – Jan/2011

It’s that time again! And what better way to start not only the month, but the year with a nod to one of the best gaming blogs out there?  Gnome Stew!

You know you’ve been there, and you’ve probably wondered what they put in their stew – other than gnomes.  Well, it’s the vast number of GM-related gaming articles, of course!

Also, I haven’t read it, but I’ve heard a lot about their product for sale, Eureka.  The fact that it’s their only product (currently) tells me that they put a lot of effort and love into it – so you know it has to be top-notch.

Gnome Stew – Go there.  With articles coming out almost everyday from a large pool of veteran GMs, you won’t be disappointed.

And the Winners Are…!


Alrighty gamers – the votes are in and points are tallied.  This was an interesting contest, since all ten NPC entries received at least 1 vote from someone (it seems each NPC struck a good chord with the various judges).  All entries are located on the Steal This NPC page, and thank you to everyone for participating!

1st Place: Laredd Brewer, the Tavern Owner – “Giving such a rich and engaging backstory to a non-combatant is a wonderful idea, especially if The Rotten Apple can become a significant setting for the PCs.  They would naturally get to know the management of the place, possibly befriending Laredd and adding to their own life tapestries.” – Dixon Trimline

Laredd submitted by Jeremy Southard, over at Wastex Games.

2nd Place: Drig’Drall, the Station Master – “Drig’Drall gets my vote in part because of the world he implies. I’ve always had a soft spot for trains and fantasy, so any point where they intersect gets my attention. Drig’Drall has personality and an interesting role in his world, and the descriptive details are very striking – all important for a good NPC.” – Jonathan Baldwin

Drig’Drall submitted by Shinobicow, of The Dump Stat.

3rd Place: Paynia, the Holy Assassin – “I liked Paynia from the moment I read her description.  First of all, everything that I needed to know about her was written in just a few short paragraphs.  Secondly, I immediately started to come up with whole adventures involving her and the PCs.  I think she’ll take part in my next adventure.” – Charisma

Paynia submitted by DnDDad.

Honorable Mention: Cap’n Spivey – “Though my initial impressions were of a NPC that’s too narrow in application (how many sea / wharf / dockside games would I run?), I was won over by the color and depth of this pirate and hero and ne’er-do-well.  I can imagine him in all sorts of settings, not just standing on a boat shouting orders.” – Dixon Trimline

Cap’n Spivey submitted by Jeffrey Osthoff.

Honorable Mention: Glitch, the Warforged Bodyguard – “I do however really like the write-up on Glitch.  I see him as a full-on adventure hook or one-shot idea.” – Colin Dowling  “I always love an interesting warforged.” – John Lewis

Glitch submitted by Sus3an.

1st Place

  • Dragon Dice bag
  • Your choice of the following sets of Q-Workshop dice
  • Your choice of the two unique Horse Minis

2nd Place

  • Your choice of the remaining three sets of Q-Workshop dice
  • The remaining Horse Mini

3rd Place

  • Your choice of the remaining two sets of Q-Workshop dice

The two Horse Minis are unique (they aren’t for sale). The first is a charging warhorse, and the second is a very large horse (it’s still large-sized, just very large).

Contest #3 – We Need Just One More NPC!

THIS CONTEST HAS NOW CLOSED

All right fellow gamers, we need just one more NPC to finish off the Your Best NPC contest.  Even though we only need one more to end the contest, I’ll take all submissions after that one until the end of the day.  Place your entry here!

  • Your NPC can be for any game or genre.
  • You must provide at least a couple of paragraphs to describe him/her.
  • Your entry will most likely be posted, and then added to the “Steal this NPC” page.
  • Judging will be done by Stuffer Shack crew (who can’t enter).

1st Place

  • Dragon Dice bag
  • Your choice of the following sets of Q-Workshop dice
  • Your choice of the two unique Horse Minis

2nd Place

  • Your choice of the remaining three sets of Q-Workshop dice
  • The remaining Horse Mini

3rd Place

  • Your choice of the remaining two sets of Q-Workshop dice

Place your entry here!

The two Horse Minis are unique (they aren’t for sale). The first is a charging warhorse, and the second is a very large horse (it’s still large-sized, just very large).

Blogging Crits and Fumbles: Why have a Website?

I have a confession to make: I’ve been cheating on you.

I know, I know, you thought we were monogamous, but I have to say – I have more than one blog.  In fact, you aren’t even my first. AND, you’re not my latest. Let me explain…

Over a year ago I decided to jump onto the Adsense bandwagon.  For those of you who don’t know, Adsense is an advertising program.  You sign up for Adsense, Google puts an ad on your website, and whenever anyone clicks on that ad, you make anywhere from a few cents to a few dollars.  There’s a lot more to it than that, but that’s it in a nutshell.

Well, back then I signed up for a few subscriptions to teach me how to efficiently make money with this program.  I did my research, settled on a keyword, built my first website (a fitness website), and went to work like crazy.

Right about this time, I went on a gaming hiatus.  Because of that, I had no vent for my creative energy – so this energy started to build up, and then build up some more.  Feeling brave, I decided to start up Stuffer Shack as a way to vent that energy.    I knew that I wanted the site to be a bank of character ideas, monster ideas, adventure ideas, and so on, as well as a place for gamers to get information on gaming tools.  That’s when I came up with the name Stuffer Shack (from Shadowrun – a street corner convenience store), and added the concept of Steal This (convenience stores are made to be robbed, right?).  I’m not gonna lie – I also figured that I might make a few extra bucks on the side.

Fast-forward to a few months ago.  I set up a website for my wife so she could display her crafting and scrapbooking projects (something that she could call her own, and be proud of).  She also wants to do a bunch of crafting video tutorials (hey, those spoony, crafty chicks all do that, I guess).  I’m looking forward to  helping her with all this, as it should be fun (plus we get to spend more time together).  That website was not at all designed with money-making in mind.

So, where am I going with all this? Well, my first website was all for money.  My second website was for both money and fun, and my third website was purely for fun.  See the transition?  I’ve made both money and mistakes, and changed the reasons I still do it all.  Hence, leading into the reason for this article: Why have a website?

If you’re thinking of starting up your own website, you need to know “Why” before you do anything else.  Pick one of the following, more than one, or something else entirely.

  • I want to make money online: For most gamers, this is not the best reason for starting up a gaming blog.  It can help with the cost of running the website, but it shouldn’t be the website’s purpose.  If you want to know how to make money online, there’s a whole slew of “gurus” lined up waiting for your dollars, so that they can show you their “secret.”   On the other hand, if you have something – some product that you feel might make you a few bucks, AND you think that having a gaming website would be fun, then sure, go for it.  Also, there are a few other options on making money with a gaming blog, but they aren’t very lucrative – they may help with the cost of running a website, but they won’t make you rich.
  • I want to practice my writing: Starting up your own gaming blog is perfect for those who want to practice their writing.  You don’t have to worry about a publisher telling you that your work is not good enough, that you need to make certain changes, or giving you a deadline.  Instead, you hone your writing skills while simultaneously building up your portfolio (should you ever decide to go professional).  Not only that, but your portfolio is on the web, open for everyone to see.  If you’re neck-and-neck in the running for a particular writng position, you’ll get the job over your competition if you have a blog displaying your work (and he doesn’t).  I know of a few talented writers that have started out this way.
  • I want to display my artistic skills: This is also a perfect reason for having a gaming website (assuming that your artwork is gaming-related).  I love imagery for my games, and I frequent several artistically-oriented gaming websites.  Also, if you’re any good, people may eventually commission you for specific projects or characters.  I’ve paid for a few here and there, as (I’m sure) others have too.
  • I have knowledge to share. This is the best, and most selfless reason for starting up a gaming website.  I love the gaming community.  It’s full of dudes and dudettes willing to share their thoughts on role-playing advice, role-playing aides, game reviews, and the gaming industry.  For every article related to RPGs, all gamers get to improve their game.

Really, what I’ve learned is that I can’t blog for money.  I started out that way, but I’ve burned out.  Yes, you CAN make money with a fitness website, a gaming website, and a scrapbooking website.  But I don’t want to do it anymore.  That takes too much work, work that I would rather spend towards something that I enjoy.  I have a job that pays the bills.  While the extra money is nice, I’m not going to work extra hard to get it.  Making a few bucks here and there is cool, but I’m not going to worry about it – nor should you.

So, I have to break up with my fitness website – you’re simply too high-maintenance.  I’ll keep in touch and occasionally drop in, but I will no longer court you.  I know that you’re going to keep giving me a little bit of money for a while – bribing me, but I’m not going to take you back.  As for my wife’s scrapbooking website, that is all for her enjoyment, and we’ll have affiliate Amazon links for tools and supplies that she likes (in case her readers want to get that stuff).  Stuffer Shack will also have affiliate links for any products we talk about, as well as continue to sell cool and useful stuff (like the Horse Minis, Mini Counters, etc.).  What we won’t be doing anymore (for any site) is hardcore marketing and promotion.   We don’t enjoy it, and I don’t want to dread turning on my computer.

In conclusion…

In my opinion, making money should not be the sole reason for starting up a gaming website.  It takes a lot of work, and the payout is far lower than other niches.  I’d say that less than 1% of gaming blogs bring in more than a few hundred dollars a month (and they really work for it).  That’s not to say that you can’t make money with a gaming website; it’s just not going to be very much.  It’s much better to start up a gaming website because you have something to add to the gaming community – perhaps gamemastering tips, player aides, gaming tools, insight into the industry, or even game session recaps.  If you make a few extra bucks from it, cool.  Just don’t make that your site’s purpose.

Once you figure out exactly why you’re starting or keeping a gaming blog, it becomes easier to steer your site in that direction, obviously.   Your site should have a purpose that thrills you, should be a force that drives you, and should be a place you can call home.  You should never feel like it’s work.  If it does, you need to refocus.  I like Stuffer Shack.  Not because I make a few bucks from it, but because it’s just plain fun.  It’s fun to write, fun to create, and fun to make friends.  Stuffer Shack is not work, nor should your site be.

Thanks for reading.

Favorite Site of the Month – Dec/2010

“Campaign Mastery helps tabletop RPG game masters knock their players’ socks off by showing GMs how to run exceptional campaigns. Through tips, how-to articles, and GMing tricks posted each week, we teach you how to build memorable campaigns from start to finish.”

This statement from Campaign Mastery couldn’t be more true.  Johnn Four and Mike Bourke are two veteran gamers who consistently put out articles, tips, and resources to help GMs of all experience.  Johnn also has a Roleplaying Tips newsletter, so check that out too.

Visit Campaign Mastery, and prepare to become a better GM.

Castle Terrain… Just Cool

About two years ago I downloaded the E-Z DUNGEONS: Borderland Keep, then proceeded to make one of the best ever 3d battle map terrain sets of my underpaid DMing career.

Of course, after all was said and done, the castle crumbled to pieces due to a raging gargantuan Terrasque… (or, a sneaky 3 year-old who took the entire set under the dining room table for some good old fashioned monster crushing).  Whichever.

Castle… gone… for good…

However, the other day I was cleaning up one of my email accounts…

  • 350+ unopened emails
  • 350+ unopened spam

…when I came across these pics.  They were taken by a player in the game when the castle was used.  Yippee!  This particular battle was cool because the players planned it out with about 100 NPC allies to help them (some quick mass-combat rules made this easy).  This was one of my favorite battles that I’ve ever run, simply because we were able to utilize inner and outer castle walls, gates, portcullises, towers, crenelations, elevated crossbowmen, and hordes.  The whole thing was dynamic, and just plain cool.

Now, I still have the files for the castle set, so I can make more castle pieces again in the future.  I just need the perfect adventure.

Click to make ’em bigger:

If you ever make something like this, expect to use a fair amount of printer ink (set it to economy quick print), and make sure you have a decently-sized play area.  Right now the Borderland Keep is 50% off ($5.50), though I don’t know if it’s a sale or permanent.  *Scratch that* – It was a sale.

Contest #3: Your Best NPC!

THIS CONTEST HAS NOW CLOSED

NPCs that stick in the minds of the players are simply one of the best story-telling tools you can have in your gaming tool box.  Aside from statless non-wonders to be exploited and stepped on, NPCs can and do provide so many uses in any game.  Since there are so many NPCs in the game world, I think it’s important to have a few non-vanilla types on hand, ready to spice up your story.

So, let’s keep this one simple. For this contest, I’m looking for your best NPC.  Place your entry here!

  • Your NPC can be for any game or genre.
  • You must provide at least a couple of paragraphs to describe him/her.
  • Your entry will most likely be posted, and then added to the “Steal this NPC” page.
  • Judging will be done by Stuffer Shack crew (who can’t enter).
  • This contest will end when 10 NPCs have been posted, or November 30 (whichever comes last).

1st Place

  • Dragon Dice bag
  • Your choice of the following sets of Q-Workshop dice
  • Your choice of the two unique Horse Minis

2nd Place

  • Your choice of the remaining three sets of Q-Workshop dice
  • The remaining Horse Mini

3rd Place

  • Your choice of the remaining two sets of Q-Workshop dice

Place your entry here!

The two Horse Minis are unique (they aren’t for sale).  The first is a charging warhorse, and the second is a very large horse (it’s still large-sized, just very large).