Re-Reading the News

 Posted by on February 15, 2011  Filed as: Better Gameplay?  6 Responses »
Feb 152011
 
Re-Reading the News

The big game is coming up and you need a different adventure for your group of experienced players.  Everyone has played through the usual stuff millions of times and it’s time for something fresh and new. You sit down to write… and nothing comes to mind.  You’re drawing a blank, unable to even come up with a  basic plot line to build upon.  Don’t worry, [Read the article]

Soldiers of Fortune, a Review!

 Posted by on February 14, 2011  Filed as: Reviews  6 Responses »  Topic(s):
Feb 142011
 
Soldiers of Fortune, a Review!

Soldiers of Fortune is a new book from Author Matt James and Open Design (the people who bring us Kobold Quarterly). It’s designed for 4th Edition and features the Midgard Campaign Setting, though the mechanics really are not setting-dependent. The book features rules and ideas for Ward-based Adventures and Campaigns. It provides new mechanics for player characters as well as some new tools, and a [Read the article]

Houseruling Aspects Into Your Game

 Posted by on February 13, 2011  Filed as: Better Gameplay?  10 Responses »  Topic(s): ,
Feb 132011
 
Houseruling Aspects Into Your Game

Hello, Wrath of Zombie here! Tourq emailed me and asked if I would do a guest article for the Stuffer Shack about incorporating Aspects from FATE into other games, and I have to say I’m very excited about the opportunity. What Are Aspects? Aspects are an amazing mechanic used in the FATE system to help players and GM’s develop the characters and story.  The truly [Read the article]

Feb 112011
 
Ambush on the Old Marsh Road - Steal this Encounter

This is a level 7 encounter for five players. Background: It’s no secret how the Old Marsh Road got its name. The Sulkpeel Swamp has always posed a threat to travelers, and the practice of going around it to get to the next major city soon created an easily followed path. As time progressed, some people settled along the road, offering beds to travelers and [Read the article]

King Lizard – Steal this Monster

 Posted by on February 10, 2011  Filed as: Steal this Monster  3 Responses »  Topic(s):
Feb 102011
 
King Lizard - Steal this Monster

When two Lizardfolk tribes unite, local merchants have reason to be nervous, and militia men start keeping extra watchful eyes. When all the Lizardfolk in an area suddenly fall into line, riders scour the land for heroes. The first ones on the scene are rarely the last standing. Tales abound about the King Lizard. These massive humanoids wear scales of dark green with hues deep [Read the article]

Feb 092011
 
Blackscale Tribal Fury - Steal this Monster

At the heart of temple, the Lizardfolk line suddenly flew apart as a towering Blackscale advanced. Those not quick enough were tossed away like a farmer reaping wheat. The Blackscale Tribal Fury is tall and muscular, like the others of its bloodline, though not nearly as hulking as the Blackscale Bruiser. It has a more controlled athleticism, allowing it to make precise blows in combat. [Read the article]

Greenscale Warrior – Steal this Monster

 Posted by on February 8, 2011  Filed as: Steal this Monster  3 Responses »  Topic(s):
Feb 082011
 
Greenscale Warrior - Steal this Monster

The traders were foolish, to say the least. Knowing the Lizardfolk to be savage, they mistakenly assumed them to be simple. With two adventurers hidden among them, the traders went to see the tribal leader. When the leader arrived with only two warriors, the adventurers attacked – thinking to take the Lizardfolk’s resources while giving nothing in return. Their arrogance was dashed away when two score warriors [Read the article]

The Devolution of Lizardfolk

 Posted by on February 7, 2011  Filed as: World-Building  11 Responses »  Topic(s):
Feb 072011
 
The Devolution of Lizardfolk

The Lizardfolk (or Lizardmen in earlier editions) have been part of Dungeon and Dragons since 1975, first appearing in the Greyhawk Supplement written by Gary Gygax and Robert Kuntz. That makes the Lizardfolk a part of D&D far longer than myself. I really got to know them when I was DMing my first campaign in 3X. Not even knowing their history, they struck me as [Read the article]

Feb 042011
 
Playing with Fate: Your "Defining Aspect"

Even though all aspects have the same base definition, and mechanically act in the same way, your Defining Aspect really encompasses the meat of your character. Who is this? What do they do? What is their profession? Where does he come from? How is he different from others like him? What is it about this character that will make me immediately aware of who I’m really playing? Sum it [Read the article]

Embrace Your FATE

 Posted by on February 3, 2011  Filed as: Better Gameplay?  10 Responses »  Topic(s): , ,
Feb 032011
 
Embrace Your FATE

Although the FATE system has been around for a few years now, 2010 really shaped up as the year of FATE.  Last year we saw the release of The Dresden Files (urban fantasy), Diaspora (hard sci-fi), Legends of Anglerre (fantasy), and Strands of FATE (universal).  All of these games have added to the critical acclaim of Spirit of the Century (pulp action) and Starblazer Adventures [Read the article]