“How do you design awesome RPG cities? You know, the kind that feeds your session with ideas, that comes alive in player’s minds and that is uniquely memorable. A city that players never forget.”
It’s throwback-time, where we revisit an awesome article from years ago… I have not played in many groups. That stands to reason that I have also not experienced many GMs. However, even with this shortfall, I feel that I have learned, like tons, from my current GM, which has made me appreciate “the game” more and more. One thing that is just such a breath of fresh [Read the article]
In order to make the best furniture that they can, a carpenter learns how to use several different tools, and then puts those tools in their toolbox. When woodworking, they simply pull out the tools that best help them get the job done – and with a greater selection of tools to choose from, they’ll make a better quality product. It’s the same thing for [Read the article]
It’s Throwback-Thursday, where we revisit an awesome article from years ago… I find devoted (read as, crazy) power gamers perfectly adorable. It’s funny how they will spend so much time reading rules, seeking synergy, and comparing characters on message boards. The goal, as far as I can tell, is to make sure that the stats, attacks, damage, and checks are all as humongous as possible. [Read the article]
Making Undead Scarier Part 3: Intelligent Corporeal Undead: Vampires & Vampire Spawn
Vampires and their spawn are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner (as simple monsters to vanquish) giving them no backstory or interest, and an opportunity for world-building is lost. But by giving them a culture, examining vampires from around the world, reducing or changing their weaknesses, and [Read the article]
It’s Throwback-Thursday, where we revisit an awesome article from years ago… You know the drill: A group of gamers get together, one’s a GM and the rest of us are players. The GM makes the monsters – we kill them. He makes the NPCs – we steal from them. He makes the traps – we get trapped by them. He designs the adventures – we [Read the article]
Making Undead Scarier Part 1: Incorporeal Undead: Ghosts, Shadows, Wraiths, & More
Ghosts. Shadows. Spectres. Wraiths. These incorporeal undead (and many more) are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner, as simple monsters to vanquish, giving them no backstory or interest, and an opportunity for world building is lost. But by knowing their abilities and distinctions, as well as giving [Read the article]
Store Update… I’m being flanked! But I will prevail…
So… for some reason, Stuffer Shack has received a lot of orders over the past few months (way more than normal). Apparently, gamers like what we put out… Mini Counters to track your figures, Condition Markers to mark your figures, Horse Minis for your figures to ride, Exotic Mounts for your figures to ride in style, Number Tokens for quick bad guys, and then some [Read the article]
It’s been a few months since Shadowrun: Anarchy’s release and now the hard copy is available as well. I got my hands on the PDF immediately after much anticipation. The game, which is rules-light, narrative focused, and set in the same rich Shadowrun setting, was the game I had been waiting for (for 25 years). This overview is going to be strange; it will be [Read the article]
Multiple meanings intended. For a great many, it’s been a rough year. For me, November really brought that home. I had a bout with depression – something I’ve only recently begun talking about. Then, I think it’s safe to say, a whole bunch of us slammed into a collective bout… but I will leave that be, as there’s no doubt you’ve all read all about [Read the article]