Luca “Two Times” Vincent, the Fixer – Steal this Cyber Character

http://lukedenby.deviantart.com/

Together, Luca and Leo ran away from an orphanage when they were 12 and 10 years old. Technically, they weren’t brothers, but they might as well have been. As punks living on the streets, the pair got into trouble often (whether that was with the law, the gangs, or the Syndicate). Being a little older, Luca was very protective of Leo, and often paid the price for that. Luca ended up taking beatings, ending up in juvenile detention, and getting sent back into the orphanage… It’s all good, though. He was a scrapper, and he could take it. You just can’t buy loyalty like that.

As Luca finished up his teen years, his ambition only grew. He was always looking for the next score, get-rich-quick scheme, and scam. It was at this time that he and his absolute best friend stopped hanging out as much. They still had a bond of friendship that probably nothing could ever break, but Leo just kept acting like he wanted to go legit. “My little brother has outgrown me, and could now take someone twice my size – he’s a freakin lion. Oh well… he’ll come around one of these days…”). They don’t live together anymore, and they rarely hang out, but their history is as strong as steel. He knows that if he ever got in a jam, he could always count on his little big brother for help, and vice versa.

Luca “Two Times” Vincent is a slick, fast talker. He could sell spots to a leopard, and he knows a lot of people. Unfortunately, all those people know him to be a con artist, so while he may have a lot of low-level contacts, he actually has very few friends. He’s that guy that always ends up at a party – and everyone always wonders how he got in. He can be a little loud and obnoxious, but he’s not an idiot. He knows who the power players are, and is smart enough to never cross them – he’d much rather use them to further his ambitions than to steal from them, because stealing from them would be just stupid (as he’s learned). Regardless, he’s always looking for a way to get in good with the power players.

As a cyber, he’s known as either a Faceman or a Fixer (but also a scam artist – all depending on who you talk to). He’s motivated by money, pure and simple. He’d consider anything for more of it. Well, anything but go against the Syndicate – doing jobs for them would suit him just fine. This is fueled by his own greed just as much as his fear of them. “You don’t cross the Family. You just don’t.”

For now, no one can really pin down his morals, though… He has no problem dropping dope on a bunch of tweakers, or conning someone into buying one of his “authentic” Eternamatic watches. However, he’s just as likely to arrange for a food truck to get stolen and then left open on the street.

Image by LukeDenby

The Coolest Fat Dragon Games Terrain…

Two years ago, I posted about some really cool downloadable terrain from Fat Dragon. Well, they just made it better!

Two years ago, I posted about some really cool downloadable terrain from Fat Dragon.  Well, they just made it better!  Now, a lot of their pieces can be folded flat for easy storage!

I used this terrain to great effect, and I plan on using it again in my next campaign.  There will be Forts, Keeps, and Castles, and I just can’t wait!  I’m especially looking forward to how well the pieces fold flat.  I bought this a few years ago, but now that they offer a fold-flat version, I’ll be getting it shortly (it’s still really cheap, I think $12.99).  I’m posting this now because Fat Dragon is offering a bonus Dice Tower if you order in the next two days.  I like Dice Towers, but I already have one.  Click to read more about it…

Savage Worlds NPC Sheet

I’ve been playing a lot of Savage Worlds lately, and I have to say… it’s been growing on me…

I’ve been playing a lot of Savage Worlds lately, and I have to say… it’s been growing on me.  When the opportunity came up for me to run a two-shot adventure, I (of course) went all-in.  Next week I’m going to have a lot of NPCs and enemies for the players to interact with, and I wanted to use something a little bigger than the typical Savage Worlds 3×5 NPC sheets.  So, I made these.  They even have the Savage Worlds FAN logo.  Woo-hoo!  Officially unofficial!

Savage Worlds NPC Sheet

I just made some bad guys using this sheet, and I’m really digging it.  I can already tell that I’m going to use the heck out of them.  What do you think?

Download the PDF:
Savage NPC Sheet

This download references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Favorite Site of the Month – December, 2012 (and the end of the world)

Well, here we are in the last month of the year.

Actually, here we are in the last month of the final Mayan Calendar Cycle.  Sure, some believe that this means that the Mayans had predicted the end of the world.  Others believe that their calender can only be (physically) so big that they couldn’t fit any more symbols on it (and then stopped making calenders because, well, you know, they exploded).  And still others believe that the Mayans actually (purposefully) set in motion a chain of events that would ultimately end the world in this month simply by creating the damn thing (said destructor calender).

Whatever you believe, know this: Stargazer’s World has been chosen as our favorite site of the month for December 2012.  Either we’ll all die in three weeks (December 21st) and Stargazer’s World will be the last of Stuffer Shack’s Favorite Sites of the Month – or, we get to read more coolness over there for years to come.  I just had a thought: What if our world gets destroyed, and a new one is created?  Will they call it Stargazer’s World?  Hmmm, I hath doth uncovered another mystery.  Let’s think on that, after reading what Michael Wolf has to say…

“Stargazer’s World was started back in August 2008. I had acquired the domain some time earlier and wasn’t really sure what to do with it. I’ve been playing roleplaying games since the early 1990s and I’ve always enjoyed writing, so I combined the two and started Stargazer’s World. In February 2010 I decided that it wouldn’t hurt to let other authors join the fun and so the blog slowly  turned into what it is today.

Stargazer’s World is still first and foremost a place where we (that’s me and a team of co-authors) can talk about our favorite hobby: roleplaying games. In the last four years we have reviewed countless RPG-related products, done a couple of interviews with people from the industry and basically tried to share our love for the hobby with a wider audience. I am also an amateur game designer and so I use the blog to talk about my current and upcoming projects from time to time. Currently I am working on a project for NaGaDeMon that is one of the reasons why there are not as many posts as usual. After about four years and over 1400 posts it can sometimes get a little hard to come up with new stuff to write about, but I still enjoy blogging very much (and I guess the same can be said for the rest of the team), so I hope that Stargazer’s World will be still alive and kicking for many years to come.”

Stargazer’s World, by Michael Wolf – It’s a good, clean site… easy to read, fun to read, and he seems like a nice, jovial chap.  Or, at least, that’s what the Mayans wanted us to believe…  Check it out and decide for yourself!

Nova Praxis hits two stretch goals, aims for a third…

With the quality of product that Mike McConnell put out with his first two books, this role-playing game is…

I would like to give a shout out for a Kickstarter project that will be closing later this week.  It was successfully funded just a few days after it was launched, but you should still take a look…

Nova Praxis has already hit it’s first two stretch goals, and is aiming for a third.  With the quality of product that Mike McConnell put out with his first two books, this role-playing game is sure to be a solid gem.  The stretch goals simply increase the Kickstarter rewards, making a fantastic value even better…

#1 ($15,000) – If we get to $15K, all PDFs or printed copies of the book will also come with a PDF of our first supplement, the GM’s Companion, when it goes on sale. The GM’s Companion features additional NPC write-ups, an introductory scenario, and suggested plot arcs for missions and campaigns.

#2 ($20,000) – All printed copies of the book will also come with a full color poster map showing the Sol System and its relation to the other inhabited star systems.

#3 ($30,000) – Everyone who gets the PDF or printed copy of the core book gets a free copy of the PDF for our first published scenario, The Vantage Strain, when it goes on sale.

Watch the video – it’s pretty cool.

Also, here’s an interview with Mike about the game, and Greywulf gave us a great preview.

Favorite Site of the Month – November, 2012

Nice site, nice guy, good read. Yeah, that’s all I got for this excerpt, but that’s all I need…

So, by now, you probably know that I like to read a variety of gaming blogs.  However, there are so many sites out there with great stuff that I just can’t read them all.  Having said that, there is one that I do manage to go back to every so often, and that’s 1958Fury’s Campaign Journals.

 

Here’s Matt:

1958Fury’s Campaign Journals is where I record the events of gaming sessions I’ve played in, and also where I express my opinions about the RPG industry.  As a relative newbie to gaming (I started playing D&D about 5 years ago), I have a strong preference for simpler, easy-to-learn gaming systems.  I hope to provide a fresh perspective that is influenced more by playability than nostalgia.

In any gaming group I’ve been in, as a player or DM, I’ve always been the record keeper.  I started this blog because it seemed like the easiest way to make the information available to all the members of my group.  Then I started branching out by posting reviews of RPG products, rants about rules systems I’ve tried, pictures of my miniature collection, and occasionally my own original modules for public use.  I am currently working on several more modules that I will post in the near future.

What Matt didn’t say is that he’s intelligent, and a smooth writer.  Sometimes I think he could be writing about grass growing, and I’d still tune in.

1958Fury’s Campaign Journals, a good read.

Nova Praxis KICKSTARTER (Sci-Fi Strands of Fate)

Nova Praxis is the biggest endeavor of Voidstar Games, and its quality shows…

With several writers contributing to Stuffer Shack, you know we like and talk about a myriad of various games, systems, and settings.  One of our favorites is Strands of Fate.  We’ve talked about it several times, and even have a great Playing with FATE special project series.

Mike McConnell (author of Strands of Fate) is putting together a transhuman sci-fi setting for SoF, called Nova Praxis.  We’ve interviewed Mike about it, and Greywulf gave us a great preview.

Nova Praxis is the biggest endeavor of Voidstar Games, and its quality shows.  A Kickstarter project was started just a few days ago to help fund artists, writers, and printers, though this post is not designed to help the project achieve its funding goals (its already done that in just a few days).  The purpose of this post is to simply inform those who aren’t familiar with the game.  There are some good rewards and some great stretch goals, and Mike is very good about answering questions, so check it out!

A great video…

Favorite Site of the Month – Oct/2012

Just why is 20ft Radius our favorite site for this month? Click to find out, and prepare to add another blog to your RSS.

Have you been there?  Alton has.  In fact, he’s been there since the beginning of 2011, consistently (and with dedication) writing about D&D 4e.  Of course, I’m talking about the cool 20ft Radius…

Here’s Alton:

“20ft Radius is my baby.  I started the site off like it was going to rule the world.  Not so; not even close.  I did learn quite a few things though.  Be yourself, be kind to others and don’t sweat the small stuff.  It has been quite the journey, a journey filled with acquaintances and new friends and experiences I thought I would never have.

The site contains articles based around 4th Edition Dungeons & Dragons material.  Articles range from humorous, to serious, tactics, monsters etc…  I do a few book reviews of some of the current novels in the D&D world.  My focus lately seems to be on public play, specifically D&D Encounters, where Derek Myers from Dungeon’s Master and I podcast the good, the bad and the ugly of the weekly sessions at our FLGS.  The podcast is called Recounting Encounters.

I owe a lot to Tourq Stevens for encouraging me to write and find that part of me that is the gamer.  Without that push, my site would only be another statistic.

I am greatly honoured that my site was chosen as site of the month and will wear this badge on the site with pride.”

I’m not much of a podcast kind of guy, but I have to admit – listening to Recounting Encounters is turning me around.  Also, since I’m not playing 4e right now (I wish I were!), 20ft Radius is the perfect fix!

Keep up the good work, Alton!

Gaming is like a box of chocolates…

If one more note gets passed across this table, I’m gonna…

I’ve been gaming for quite awhile, and I’ve seen my fair share of various gamers and groups.  Of the several things that make role-playing games fun and exciting, I think diversity in those at the table ranks near the top.  Sure, everyone at the table should have some commonality in how they approach the game, as well as how they draw their fun from it, but variety is the spice of life, right?

Let’s take a look at a few things that gamers do differently:

  1. Rules Lawyer:  A Rules Lawyer  is a participant in an RPG who attempts to use the rules to gain an advantage within the game.  In many gaming groups, this is looked down upon as unsportsmanlike (ungamerlike?), and tends to slow the game down.  However, some groups encourage everyone at the table to lawyer-up.  This way, everyone at the table stays honest, has a better understanding of the rules, and everyone (GM included) gets all of the advantages available.
  2. GM Screen:  Some gamemasters like to use a GM screen; others don’t.  As far back as I can remember (AD&D?), the GM screen was there to provide tables and charts, and a convenient place to clip notes and images.  Also, as the godmaster… I mean, gamemaster, you could fudge your rolls, and the players would be none the wiser.  On the other hand, many GMs have gotten rid of the screen because it helps connect them to the players, and hey, why roll dice if they’re just going to be fudged?  Still, the screen can be a valuable tool for some GMs – how many scenes and encounters have been saved because the players weren’t able to see the GM’s notes or real dice rolls?
  3. Electronic Products: Ah… the Digital Age.  Regardless of what the PDF has done to or for the gaming industry, you’re going to see it at the table.  Electronic role-playing books, dice-rolling apps, and skyping have hit game night.  Some say that it is destroying the game, others say that it is spurning it.  Electronic gaming products are cheaper and more portable, easily updatable, and sometimes easier to reference.  They can also be distracting and yes, are not always easy to reference.  Then, of course, for some it just doesn’t feel like an RPG without an actual book to thumb through or actual dice to throw.  And you can’t really display your RPG book collection on your bookshelf if they’re all digital… 🙂
  4. Role-Playing: “Hey GM, I tell him to drop his sword, or else…” “Why are you telling me what your character is going to say?  Say it in-character!” “Ok, drop your sword, or else… no, wait… I’ll just roll Intimidate instead…” In general, everyone plays their character at a level that they are comfortable with.  Some gamers simply prefer to roll some dice and hang with friends; others are there with character hooks, personality traits and voice inflections.  Many say that actually role-playing in role-playing games is an unwritten rule; though others say that it is unwritten for a reason.
  5. And finally… To pass notes, or not to pass?: I’ve sat at the table and delighted in glee when a note was passed to me.  “Ooh, something on the down-low is going on…”  “My character notices something that the others don’t…”  “Cool, right now the story revolves around my character…”  However, when I’m a player and I see others passing notes around, I start to wonder… “What the hell?! Is that damned Thief/Cleric trying to steal my loot?!”  “What the heck is going on?  Is the Fighter getting yet another cool magic item?”  “Yep, he’s gonna screw us.  I just know it.”  Sometimes it’s cool to not know what’s going on until the end of a story (Sixth Sense, the movie), and other times, gamers simply don’t want to be left out of the story (it is, after all, a cooperative story-telling game).

Someone apologized for passing notes the other day at our gaming table, and it made me think about several of the things that I either do or don’t do, that others do the opposite of.   People with commonalities group together, and yet there are so many instances of differing gamers who still seem to make it all work.

The group that I’m in now has seen a recent boon of new players, and to be honest, we’ve had a bit of a rough start.  Different personalities, different gaming styles, different wants and even different needs came to collision, and it wasn’t pretty.  BUT, I think we all looked at what we wanted (ultimately, to have fun) and have each made honest efforts (and concessions) to make it happen.  Our Rippers game has since exploded in a fantastic way, and I’m having more fun than ever.

It makes me wonder about all of those other differences, and if they can be overcome.  From my experience, I say they can.

Gaming is like a box of chocolates – you never know what you’re gonna get (but it is gonna be good).

What other things do some gamers do differently than others?  How did it work out?

Free Horse Minis! (because they just got better)

Better bases means better miniatures. Have some, on us! Well…

When we first introduced our Horse Minis a while back, I almost shelved it all because I wasn’t happy with the bases.  Then we found some bases that worked much better, and I was much happier.  However, they still weren’t perfect, so I kept looking for bases that were.  I eventually found them, but they were too darned expensive.  I didn’t want to raise the prices on the Horse Minis, so I just kept looking… 

Well, I FINALLY found the perfect bases at reasonable prices.  What makes them perfect?  Well, they’re not the old original chipboard bases that can tear, and they’re not the clear plastic bases that I’ve had to personally paint (which can scrape); they’re awesome shiny acryllic discs that are dyed black when first made.  Sweet!  Less prep, no paint, no scrapes, no ruined discs, same price, awesome look, win!

It’s kind of a big deal for me, because the product just became more professional without me having to raise the prices (and that’s a win for everyone!). 

So, here’s the deal: for every three Horse Minis, Exotic Mounts, or Monster Minis you buy, I’ll throw in an extra Horse Mini of your choice – for free!  You can buy the miniatures individually, in Random Packs, or as part of the Advenurer’s Bundle (with a Random Pack or Adventurer’s Bundle, you’ll end up saving even more).

  • 3+1 free!
  • 6+2 free!
  • 9+3 free!
  • 12+4 free!
  • 15+5 free!
  • etc…

So, for example, if you bought a Super Saver Adventurer’s Bundle, you’d get Mini Counters 1-10, Bloodied Markers (10), 10 random Horse Minis, and three other Horse Minis of your choice for free!

When making your orders, simply tell me which you’d like in the Special Instructions box, or through our contact page.

If you have any questions, just ask!

This promotion will last until the end of September