Last chance to win stuff… do it now…!

Hey! This is just a quick reminder to go over to Chaotic Shiny (one of our absolute favorite sites) and win stuff!

Hey!  This is just a quick reminder to go over to Chaotic Shiny (one of our absolute favorite sites) and win stuff!

Ok, there’s a little more to it than that, but it’s really easy.  Plus, you get to play around with some of their awesome generators.  With all of the fun encounters I’ve designed using those generators, it’s like a win already.

Plus, Stuffer Shack is one of the sponsors providing prizes, so check it out…

Favorite Site of the Month – September / 2012

Time to post who our favorite site of the month is, and they’ve only been around for 3 months…

Yes, it’s that time again… time to announce who our favorite site of the month is…

If you’ve been on the net lately (well, around the gaming part of the net), you’ve no doubt run into shortymonster. Only three months ago he jumped the gates and hit the ground running. He’s gotten his blog up and put up several posts worth reading, and has taken part in several discussions around the gaming web.  Really, when I think of shortymonster (or Shorty), I think of enthusiasm, and that’s something all us bloggers could use a bit of.

Here’s Shorty:

Shortymonster was started as a way to get some practice writing stuff that other people may want to read. I’ve always enjoyed the writing process, but had no idea if I was any good at it. It made perfect sense to start writing about the hobby that’s been such a huge part of my life for almost two decades, but after just two articles I knew that that was pretty much all I wanted to write about. I’ve been a gamer since I was a kid, most of my friends game, and I’ve met them through the hobby. I’m immensely proud to be a part of the RPG scene, and Shortymonster has been my own little way of giving something back to a hobby that’s already given me so much.

The blog has since introduced me to a bunch of great people, all of whom have been overwhelmingly positive and supportive. I can’t thank everyone who’s come out in my corner, as there are just too many of them. The most gratitude though goes to anyone and everyone who’s clicked a link and read what I’ve written. 

If you get the chance, check out his site and say Hi.

Stick Thatcher, an English Ripper – Steal this Character

Planning on playing in a game of Rippers? Check out this character…

This character was written for the way cool game of Rippers…

Stick Thatcher’s mother, uncle and grandfather were touring New York in 1860. At the same time, the English Cricketers were touring Canada and the United States. When an exhibition match of Baseball was arranged between the English Cricketers and an American Baseball team in New York, the Thatchers decided to attend.

When they were invited to an after-game party, the Thatcher’s accepted. Over the next few days, Amanda Thatcher (Stick’s mother) was romanced by one of the American baseballers. When she, her brother, and their father went back to England, he was forced to stay in America.

A year later, this American received word that he was now the father of a baby boy. Not wealthy enough to travel overseas on his own, he convinced his team’s benefactor to take them on a short sports tour to England.

When he arrived (luggage, baseball gear, and all), he was not received very well by her father and brother. A fight broke out, and her brother ended up killing him. Amanda kept all of his belongings as keepsakes.

A year later, both Amanda and her father died to the pox. Her brother inherited everything, but decided to put his dead sister’s boy in an orphanage.

For the better part of a decade, the uncle drank away almost all of his inheritance.

When the boy came of age, he left the orphanage for the streets of London. However, he was first visited by his uncle, a man he hadn’t seen in over 12 years. His uncle told him briefly of his mother and father, how they came to pass, and why he put him in an orphanage. He then gave the boy some money, and the keepsakes that his mother kept (a few changes of old clothes, and a bunch of baseball gear).

Confronted with all this information (who his parents were, that he almost could have lived a rich life, and that his uncle killed his father), he spent the next few days in shock, then anger, and then resentment. He finally found some relief when he took his father’s baseball bat and smashed up window after window after window.

In an effort to connect with his dead father, he always carried around his bat wherever he went, and occasionally hit baseballs in the alleys. Because of this, he came to be known as “Stick Thatcher.” Whenever he broke his bat, he’s spend whatever money he had (including money he stole) to get a new bat. This was no small feat, either, because baseball bats weren’t always so easy to come by (not good ones, anyway) – everyone wanted cricket bats.

Over the next few years, Stick tried to find work. He worked in the mill, the mine, and the shop, but he just couldn’t find anything steady (or, at least, he couldn’t stay focused long enough to keep anything steady). He’d stolen to find money to replace his broken bats, so he naturally began stealing to pay for other things, too. Soon, he had a regular gig as an enforcer for some gangsters. He’s kind of a big bloke, so intimidating others comes easy for him. He still had trouble shaking that thief in him, though.

After a particularly good score, he decided to splurge a little bit. He took a few friends to The Knight’s Moon, an establishment for men who are usually of a higher class. At first, he and his friends were tolerated because he had money to spend. But as he continued to drink, he became a little angry – angry at the life he could have had, had it not been taken away by his uncle. Feeling pressure from the patrons, Stick’s friends left the alehouse, but Stick stayed to continue to drink – and to “shove it up their pretty little arses.”

Also at this pub was John Bray, a ranking member of the Cabal. Feeling insulted (and entitled), John Bray made it clear in no uncertain terms what he thought of such a gutter-dwelling stench. John was not as big as Stick, but his ego sure was. Stick didn’t want to fight a smaller man, but the taunts laid at him made it difficult to ignore. Stick beat the man down, and then began to leave. However, John Bray got back to his feet and went after Stick again.

Now feeling the danger of fighting an upper classman in an upper class establishment, Stick simply wanted to leave, but John kept coming at him. In one final hit by Stick, John fell backward, hitting his head on the corner of a table. He died immediately, and Stick was soon arrested for murder.

With no connections or money, Stick was quickly found guilty of murdering an upper classman. However, that didn’t matter so much as the real trouble he would soon face.

Fortunately, the death of John Bray opened a door to the Cabal that the local Ripper Lodge was able to exploit. The Cabal suffered for it, and subsequently put out a hit on Stick’s life. By the time the Rippers found out about the hit, Stick had already survived two attempts on his life, and was in the prison’s infirmary because of a third.

The Ripper Lodge felt that they needed to do right by Stick Thatcher, and so pulled some strings on his behalf. Through some well-placed bribes, Stick found his sentence reduced by a large margin (problems with the prosecution), and then received an early parole (“apparently” the warden felt the prison was overcrowded).

The Rippers invited Stick into their ranks, and with nowhere else to go, he accepted. He was skeptical, at first, right up until he came face-to-face with his first Vampire. Stick has always been big and strong, but he had quite a handful with his first demon. The creature received two well-placed cracks in the head with a baseball bat, and he still didn’t go down. Stick nearly lost his own head in that fight, barely managing to escape. This is when he paid a buddy to alter his baseball bat with large nails and broken saw-blades. The next time Stick cracks a demon upside the head, he aims to take a bit of flesh as well.

When his bosses told him to follow around some Yankee to see what he was up to, Stick jumped at the duty. For one, he liked the feeling of belonging, and having responsibilities. Also, watching this American might give him some insight as to what his American father might have been like…

Win Free Stuff in Chaotic Shiny’s Contest!

Chaotic Shiny (one of our absolute favorite gaming sites) just released their 100th generator…

Chaotic Shiny (one of our absolute favorite gaming sites) just released their 100th generator.  To celebrate, they’re having a contest!  Simply go to their site, use three of their random generators, and then (using those results) put together an encounter.  Easy-peasy!

The cool thing about Chaotic Shiny is that the site is made specifically to help gamers create unique and interesting ideas on the fly (and we dig that).  So, we’re happy to help support them and their contest.

– Here are the rules of the contest, and all of the random generators. –

Stuffer Shack is providing a set of Mini Counters (1-10) and a set of Bloodied Markers (10).  Banners on the Cheap is also rewarding the winner with a gift card.  So, besides this being a fun contest to take part in, you can win stuff!

Go check it out, because you only have a little over two weeks left!

Yahoo pulls a “Dick Move,” and this post still manages to be about role-playing games

Yep. Title says it all.

I do not have a personal blog.  Stuffer Shack is for gaming, period.  That’s what one of my major rules was when I started this RPG blog.  Still, once in a while something comes up that I just want to share, and it has nothing to do with gaming.  For example, take the following article posted in the Technology section on Yahoo.com.

See that line there?  The link to the article isn’t on Yahoo anymore, but here it is (I hope it’s still valid).  The article has to do with AT&T charging you in new ways for using your phone as you always have been (or something like that – I’m not really sure how it works, as I’ve refused all contact with this futuristic gizmo – the Cyberdeck’s precursor – because, you know, what futuristic movie ever showed us that we won’t eventually be enslaved by technology?).

Anywho, I just get a kick out of the title of the article, and that fact that Yahoo somehow let this article slip through the cracks.  Come on, not only is the word “Dick” used derogatorily in the title, but the article also spouts the usage of “shit” and “fucking.”  It has to be a Netrunner or Technomancer who pulled this off as a prank, right?  Well, the article bashes AT&T, and then has T-Mobile ads placed all over the rest of the page, so I’m thinking Yahoo agreed to this stunt as a way of getting attention.  Heck, I’d bet your hard earned dollars that Yahoo’s new CEO (Marissa Miller, who was literally acquired by way of a clandestine Shadowrun corporate kidnapping from Google) staged the whole thing.  Yes, she has to be behind this.

Hah!  I referenced “gaming” in some form or another ten times in this article, so it still qualifies as being a post about gaming.

Father Cain, the Ripper – Steal this Background

The following character write-up is the for the Savage Worlds game, RIPPERS.

The following character write-up is the for the Savage Worlds game, Rippers.

– – – –

Father Cain kept his one good eye closed as he lay in his own blood – there was less pain that way.  The side of his face was cold.  Strange, the blood coming from his empty eye socket should have felt warm on his face.  “Perhaps, God, you have forsaken me to become cold-blooded…?”  He tried to get up, but exhaustion and pain made him think it better to try later.  For now, he decided to just try to catch his breath on the cold, dark cellar floor.  Years earlier, he would have called it meditation, or focusing his Chi – “Lord, that seems so long ago.”

As Father Cain lay there, blood escaping steadily from his gashing wounds, he contemplated his impendingly probable death, and all the years leading up to this moment.  “Ha.  Funny how these Londoners can never understand how to say my name correctly…”

– – – – 10 years old – – – –

“Kiang, you will go with Master Cho to the island of London.”

“The island of London?  Is it far?”

“Yes, it is far.”

“What will we do there?”

“YOU – will serve Master Cho. [sigh]  Master Cho travels to the Island of London every ten years.  He’s been doing this since well-before you were born… He instructs that you accompany him on this journey, and it should last a full year.”

“Why does he travel there every ten years?  What will we do there?  He’s getting very old, will this be his last trip?  What are the peo…”

“Quiet your words, and your mind.  Be mindful of Master Cho.  And remember to continue your studies.”

– – – – 11 years old – – – –

Young Kiang sat quietly in the back of the room, and thought to himself…  [A very strange building, this is.  And the roads… why do these people lay such stones in the road?  And their hats – why such tall hats?  [groan] Although, I think it’s not so bad compared to the boat that brought us here.]  Even in his chair, on solid ground, he still felt the sway of the boat in the ocean.  [This is a feeling I can’t part with soon enough.]

Kiang sat quietly, though uncomfortably, for quite awhile.  In this room was also Master Cho and a strange Londoner, talking in hushed tones.  [I didn’t know that Master Cho spoke London so well.  I wish I knew what he was saying.]

He could follow along enough to know that the strange man was named Nicodemus, though.

– – – – 12 years old – – – –

Kiang sat with Nicodemus at breakfast at the porch table, a place where Master Cho sat every morning since their arrival.  “Missah Nik-d-mus, wat hahpahn now?”

“Cain… ah, by the lord.  It’s ‘Cain,’ right?  I can never say your name right.  Cain, I’m not going to lie to you.  I can’t arrange for you to go back – I don’t have the resources.  Master Cho’s passing is unfortunate, but at least it was peaceful, in his sleep – I mean.  There are so many worse ways to go.”

Kiang could barely understand Nicodemus… but he understood enough.

“[sigh] Cain, why don’t you come with me to the church.  You’re no Master Cho, but perhaps you can sit for him, at this meeting, anyway.  Everyone will be speaking Latin, and you won’t understand anything, but at least you can sit in for Master Cho.”

– – – – 20 years old – – – –

“Hah!  FATHER Cain.  Kind of has a nice ring to it, doesn’t it, lad?  I’m proud of you, son.  You’re a fine priest, and a fine son.”

Even though Kiang was a foreigner, he still knew that he was too old to be called a lad, but he loved to hear it anyway.  He never knew his real father, and was grateful for the one sitting across the porch table. Nicodemus taught him, as any father should, and he loved him.

“It warms these old bones that you’ve stayed in London, here, with me, and taken to Christ, and that you’ve joined us in the fight.  You didn’t have Christ in that Shaolin Temple, did you, Cain?”

“No, Nick.  We didn’t.”  [Father’s mind is going, we’ve had this conversation twice already.]

“Well, Cain, I’m glad you do now.”

[It’s funny.  Everyone calls me Cain, and not Kiang.  I think them stupid for this, and yet I still can’t say father’s name properly.  Nicko… Nickoday… daymiss… muss.  I give up.]

Nicodemus was old, too old to be hunting demons in the night, but he had a fervor for it that rivaled men a third his age.  “Cain, Master Cho died in his sleep – and I envy him for it – for the horrors we face in the night can turn a bloke to stone, but this is in my blood.  I’ve been hunting for six decades, and I’ll be damned if, when I go, I’m not doing some damage while at it. 

 “I’m sure when it’s your time, Nick, you’ll have the blood of demons spilled all around you, and you can breathe your last breath knowing it is a good death, yes?

“Aye.  Cain, when I do go, I want you to take my claws.  I suppose you’ll be able to put them to better use than I ever did.”

“Yes, Nick.  And I promise to try.”

– – – – 26 years old – – – –

Kiang screamed from exhaustion and cold – the cold coming from – no doubt – a lack of blood.  These vampires were relentless in their torture.  “Why don’t they just kill me?  Why don’t they turn me into one of them?”  Night… after night… after night… the vampires would drink of his blood – not enough to kill him, but enough to take him almost there.  The wounds from the bites were infected, he was weak, and powerless.  One night he didn’t do as he was commanded, and his left eye was plucked out of the socket.  After Kiang’s screaming subsided, they handed his eye back to him.  “Lord, this pain is too much.  I fear I will end my life, even knowing that doing so will damn me to Hell.  Perhaps I have already done so, and this is my Hell?  Can I end my life if I’m already dead?”

– – – – 3 months later – – – –

“It’s ok, Slayer, try not to get up just yet.”

Kiang lay there, wondering why he didn’t hurt as much.  He had a covering over his left eye.  He took a breath, “I’m thirsty.”  Kiang opened his one eye and sat up.  He had a sense of something, some power, some energy, some drive.  He felt… good.  He felt strong… He felt… powerful.  And he liked it.

“Take it easy, lad.  We just sewed you up this morning.”

Kiang looked at the man, and around the room.  This was a doctor, but not just any doctor, a doctor who knew.  There they were, all around the room, blatant clues that showed the doctor to be a slayer.  Wards against demons, crosses, holy water, silver blades, it was all there, and he felt safe.  The doctor opened the curtains, and the room filled with light.  It was so bright that Kiang had to shy away from it.

“You’ve been underground for some time, yes?”

“I guess so.”  Kiang slowly sat up in his bed, trying not to be blinded by the light.

“What faction you with?  Crusaders?  Slayers?”

“Order of St. George.”  There was a tense pause.  Kiang could feel it.  “What?”

The doctor stammered… “I-I-I’m sorry.  I just… we just thought… well… your eye – it was ripped out…”

Kiang sprang up to his feet faster than ever before.  He stared across the room at a mirror.  One would normally walk up to a mirror to see their reflection, but Kiang took no steps.  He slowly unraveled the bandage around his left eye and head.  From the mirror across the room stared back at him a Chinese man with two eyes, one of them colored a demon-black pitch.  Kiang started slowly for the door, but each step took him faster and faster until he was at a full sprint down the stairs.

“We thought they  ripped out your Rippertech!” 

But Kiang couldn’t hear him.

– – – – 2 hours later – – – –

Kiang got to the house and ran inside.  “Nick!  Nick!  I need your help!”  Kiang knew right where Nick would be – in the cellar, topping off yet another bottle of wine.  It was his daily tradition, and he sure knew how to be a mean drunk.  “Nick… “

Of course, Nicodemus was overjoyed to see Kiang, his adopted son, come home alive.  Tears of love ran down his face and onto those of Kiang’s.  But when he finally pulled back, he finally noticed the demon eye, the Rippertech.  Some rippers use Rippertech to help them gain the edge in the fight against demons, but not the Order of St. George – they despised it.  All Nicodemus could see in his drunken stupor was a demon’s eye, and reflexively swung his bottle of wine into Kiang’s head, knocking him down.  Nicodemus went into an evil drunken rage, bashing at Kiang over and over with his fists and the broken bottle, until out of nowhere, he reached down and plucked that evil eye right out of Kiang’s head.  The pain was enough to render Kiang unconscious.

Nicodemus stood up, fumbled over to his famous pair of claws, and hastily and clumsily buckled up the straps.  He fought with dual claws… expensive claws… claws that retracted under the sleeves for hiding.  It’s what made him famous among the faction so many years ago.  And he was going to use them to end Kiang’s life.  The traitor.  The Devil.

Kiang woke up just in time to grab the broken wine bottle and put a stop to Nicodemus.  It didn’t take much – Nicodemus was horribly drunk – and Kiang didn’t even get up to do it – he couldn’t.  As Nicodemus stooped down to end Kiang’s life, Kiang limply reached up and slashed Nicodemus in the throat, spilling blood everywhere.

– – – –

Kiang kept his one good eye closed as he lay in their pool of blood – there was less pain that way.

– – – –

After some time, he found the strength to slowly turn onto his side, where he could begin to carefully unbuckle the claws from Nicodemus’ lifeless arms.  His one good eye remained closed.  Slowly, one by one, the buckles were unlatched, and the claws were softly pulled off.

“Yes, father.  It was a glorious fight.  You killed all the demons.  You were amazing.”

Kiang finally found the strength to get to his knees, and then to his feet.  He walked ever so slowly to the door of the cellar when he stopped for a long, quiet moment.  A few tears ran down his right cheek.

He turned to the side and whispered, “Yes father, you’ve always said my name right.”

Favorite Site of the Month – August / 2012

I like gaming blogs for two reasons: (1) a community of gamers is built, and (2) content is added to the hobby. And then there’s The Geek Life Project…

I like gaming blogs for two reasons:

  1. a community of gamers is built
  2. and content is added to the hobby

And then there’s The Geek Life Project…

Here’s (a very modest) Chuck:

“I’ve been a geek and gamer pretty much all my life. I stood in line to see Star Wars when it premiered.  I started playing D&D when it came in a little white box.  I was driving back home after attending Linucon 1 in Austin TX when I decided I really wanted to do a full-blown blog about gaming and the geeky stuff that I enjoyed.  The blog has evolved over the years but I’ve tried to make it fun and look at things with a bit of humor. That’s the heart of it… Gaming should be fun.”

Now, let me tell you what Chuck meant to say:

“Now that I’m old and grumpy I don’t mind sharing my opinion. The whole goal of this crazy thing is hopefully to make a few people laugh, a few others think and to just piss off the rest.  And don’t expect late-breaking news or anything that could even pass as journalism.”

 That is the Chuck that I read.

  1. Chuck is geek.
  2. Chuck is Savage Worlds.
  3. Chuck is humor,
  4. and Chuck is rant.

But most importantly, Chuck is god-damned fun (and I simply can’t get enough of his Web-Clip Wednesdays).

The Geek Life  Project, our Favorite Site of the Month.

And the winner for our Best Worst Villain is…

Who’s it gonna be? I don’t know, but if you click the link above, you’ll find out!

Three weeks ago we asked you to tell us about your best worst villain – that one villain that your players will remember for years to come.

We said that if we had 1-5 entries, we’d have one winner.  If we have 6-10 entries, we’d have two winners, and if we had 11 or more entries, we’ll have three winners (1st, 2nd, and 3rd place).  Honestly, I didn’t know how many entries we would get, but when the total ran up to 19, I just couldn’t have been happier.

Before I go any further, I’d like to thank everyone for participating – those who submitted entries, the judges (Brian Liberge, 1958 Fury, Charisma Keller, Anthony Laffan, and Alton), and the sponsors (Gnome Stew and Q-Workshop).  I love taking part in these contests for a couple of reasons, but mostly it’s because a little friendly competition solidifies us a little more as a community of gamers.

1st place

  Jericho Cain, Psychotic Manipulator – by Mike Gorgone

“I noticed several of the entries were characters that started out as allies (or at least pretended to be) before changing sides.  I think this is a very good way of developing a character.  One of the first rules of writing is “show, don’t tell”, and you should always avoid throwing a “wall of text” at your players when telling your villain’s back-story.  Having the future villain allied with the PCs lets them see the descent into evil firsthand, and it helps the PCs feel like they’re part of the story instead of just being told a story.  Of the allies-turned-enemies submitted for the contest, Jericho was my favorite. – 1958Fury, judge“

2nd place

Olethros, Necromancer of Vecna – by Michael Jarhling

3rd place

Ratgar, the Sewer-Dwelling Soul Slayer – by Sam Malabre

*Editor’s note – I didn’t vote in the contest, but I was rooting for Ratgar all the way!

All winners will receive two PDFs from Gnome Stew consisting of Eureka: 501 Adventure Plots, and Masks: 1,000 Memorable NPCs. 1st place winner will also get to choose one of the five sets of dice from Q-Workshop (shown below). 2nd place will get second choice, and 3rd place will get third choice.

A PDF of each book
5d6 Metal Steampunk Dice
5d6 Metal Dwarven Dice
Click for bigger!
Click for bigger!
Click for bigger!

Thanks to everyone for participating!

Last day to enter your Best Worst Villain in our contest!

If you enter this contest, I will shoot the bunny. It’s that simple. Also, I can kill you with my mind.

If you enter this contest, I will kill this bunny. It’s that simple.

I’m talking about that bad guy (or gal!) that’s cool and memorable, the one that your players will never forget.

We have prizes from Gnome Stew and Q-Workshop, and a bunch of entries posted already (and more to come).  Go here to check them out, and then submit your own!  This is the last day to enter the contest, so do it now!

Edit*

Too late!  Submissions are closed!  Check back on Monday, Julty 30th for the winners!

Interview with Mike McConnell, author of Nova Praxis (SoF)

Being big fans of Strands of Fate, if we get the chance to talk with Mike McConnell, you know we’re going to take it…

FATE (Fantastic Adventures in Tabletop Entertainment) is a generic role-playing game system originating from the FUDGE gaming system.  It’s designed to offer the least possible obstruction to role-playing while encouraging the most amount of creative storytelling (by GMs and players).

In October of 2010, Mike McConnell and Voidstar Games published Strands of Fate, a stand-alone Fate system for any setting.  His follow-up book, Strands of Power, was published about a year later, and his new book, Nova Praxis, is slated for an early 2013 release.  If you’ve followed our Playing with Fate series, you’d know that we’re big fans of the game, and eagerly look forward to all products from Voidstar Games.  So, of course, if I get the opportunity to talk with Mike McConnell, you know I’m going to take it…

Thank you for talking with me about Nova Praxis.  There have been several different versions of the Fate system used for several different Fate games. Your Strands of Fate is a system that has finally pulled together several of the best Fate ideas (as well as adding your own great elements) to end up with a complete, setting-neutral Fate system. Can you please tell me how and when you decided it was time to create Strands of Fate, and what resources you may have used?

A few years ago I got this idea for a sci-fi setting that I just fell in love with. (This was the seed from which Nova Praxis would spring.) So, naturally, the first step was nailing down the system I wanted to use. I believe I started with GURPS, moved to Savage Worlds, and then to Cortex.

I was hard at work on the Cortex version when I learned that Evil Hat was working on a Dresden Files RPG using the FATE system. At that time, I’d never read FATE, but I was a huge Dresden Files fan. So I decided to give it a closer look. I read through the SRD, and then learned that Starblazer Adventures had just came out.

FATE sci-fi? Sold!

Switching gears to Starblazer, I eventually came to realize that I wanted to use FATE for all sorts of games. But there were some things about the current incarnation of the FATE 3.0 system that I felt needed to be tweaked if it were going to function as a universal toolkit. So I put the setting aside and started working on a generic version of FATE that I could use for all my games.

One thing led to another, and with the success of Lulu, self-publishing began to look feasible. I went into it thinking that if I could sell a hundred copies or so, that’d be enough to justify the extra effort it took to transform my notes into Strands of Fate.

Two years later, it has sold around 2700 copies. All things considered, I consider it an astounding success.

You’ve written Strands of Fate, Strands of Power, and soon we’ll see your new Strands setting, Nova Praxis. How does this hard sci-fi setting differ from other futuristic settings?

To summarize it, Nova Praxis is a post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy and intrigue.

There have been some games that have touched on some of those elements before, but I think Nova Praxis has a few things going for it that make it rather unique. The first is the dedication to making the setting believable. I describe it as a hard sci-fi setting with optimistic projections of technological advancement. The setting owes a lot to authors like Richard Morgan, but just as much to folks like Ray Kurzweil and Peter Diamandis.

I’ve spent the last three years carefully watching tech trends, trying to get a grasp on what sort of technologies the characters in the setting might utilize.  Nova Praxis takes place after the technological singularity. The singularity concept, by its very nature, means we can’t know what happens next. People have proposed a number of different scenarios, but the one we’ve gone with for Nova Praxis is that the singularity gave birth to an AI of nearly godlike intelligence.

It was chosen because I found it incredibly fascinating, and it provides a good foundation for an RPG. While not actually much more intelligent than a genius-level human mind, Mimir (the AI) was capable of thinking around 10,000 times faster. It only stayed active for about three months before mysteriously shutting down. But what could a genius level human mind (that never forgets anything, never gets sick, and never takes breaks) create in nearly 2500 years?

Mimir’s “birth” and subsequent “death” resulted in a paradigm shift in humanity’s technological evolution. Instead of trying to invent the next big thing using the previous big thing as a starting point or inspiration, humanity shifted its focus to combing through the nearly incomprehensible data logs Mimir had created before it “died”.

So the next thing I’d say Nova Praxis has going for it is the exploration of a new technological paradigm. Humanity uses advanced technology that they really don’t understand. It’s not magical, but computers in Nova Praxis are several orders of magnitude more complex than the systems today. And as a result, it’s impossible for a human to completely understand. Thankfully, Mimir anticipated this and designed these systems in such a way that humans could still write programs and customize the systems for specific applications. They just can’t hope to understand the deeper layers of the operating system.

Except, of course, the Savants…

Originally published in Strands of Power, the Savant can run unrestricted software (called “SINC, short for Self-Interfacing Neural Code”) on a computer implanted in his brain (called a “mindset”). This allows them to hack computer systems by directing their own Agent (a sort of virtual personal assistant) against the target computer’s security Agent. Access may be short-lived, but the effects can be very powerful. Drones can be possessed. Security sensors can be tapped. etc.

They can even do more advanced stuff like directing their Agent to compile security feeds, personnel profiles, local statistics, psychology reports, and all manner of other data to create relativity accurate predictions of the future or readings of the past (effectively making appear precognitive or postcognitive). Security feeds from other locations can be hacked, granting the Savant a sort of clairvoyance. Other people’s mindsets can be attacked, causing them to see augmented reality objects that appear real, or simply causing them pain, blindness, etc.

Or maybe the Savant just wants to tap into the target’s mind/machine interface to listen to their thoughts. And if that fails to illicit the desired result, he might direct his personal swarm of nanomachines to pick his enemy up and hurl him across the room, or solidify into a blade and impale him, flow over the Savant and become armor to resist attacks, or flow over his target and rip him apart molecule by molecule.

The Savants are the “psychics”, “wizards”, or “priests” of the setting, and despite no supernatural ties, and are often viewed by non-Savants to be just that sort of thing. They perform miracles with technology.

And lastly, Nova Praxis allows characters to download their minds into new biological or synthetic bodies (called “sleeves”), or upload their minds onto a computer server. A device called a mnemonic core keeps a backup of the character’s mind, which can be used to download the copy into a new sleeve, resulting in a form of immortality.

The setting also explores the idea of a reputation-based economy, and a number of other post-scarcity ideas.

Some of this is familiar ground to fans of Eclipse Phase or Transhuman Space, but we’re putting our own spin on it.

What was the hardest part of developing this setting? I’m talking about the creative aspects – trying to envision the RPG’s society, use of tech, tech level, character concepts, types of proposed game sessions, and so on… what was the most challenging?

I had a vision of what I wanted the future to look like, and what I wanted the characters to do. So the challenge became figuring out what believable events and technological advancements would have to take place along the timeline to get from here to the future I envisioned.

As an author, it’s really easy to say “It just works this way, you figure out why,” which is just another way of saying “A wizard did it.” I really didn’t want to lean on that. While it’s impossible to cover all the bases, I felt that in general, it all had to make sense to me. Now, in some cases Mimir became the “wizard” that did it, but that’s in keeping with the post-singularity theme and is a major feature of the setting.

Other things, like figuring out how a reputation-based economy would work, took a lot of studying and problem solving. After all, I’m no economist. That may have been the most difficult. I had to figure out how it would work in the world itself, and then translate it to game mechanics.

Fortunately, I was able to answer one of the biggest questions I was struggling with before Strands of Power came out, and that was: “How do you put magic in a setting where there are no supernatural elements?” That question was eventually answered by the Savants.

There were tons more. Nova Praxis is the result of more than three years of problem solving. And up until recently, only a very small percentage of that time had to do with game mechanics.

A reputation-based economy?  That seems interesting.  I look forward to seeing that in action.  Now, Nova Praxis is post-singularity, and you already talked about the Savants.   I assume that means we’ll see human characters, transhumans, AIs, cybernetics, and so on, and I get the feeling that there will not be alien characters. Can you go into a little detail as to the types of characters that are available?

In the current version of the playtest, you decide what “state” your character is in during character creation. Your choices are:

Pure – Pure characters are normal humans unmodified beyond some basic tweaks to insure good health. They may then decide if they want to take any cyberware and/or wetware augmentations.

Sleeved – The character has undergone Apotheosis, the procedure that gradually transforms your mind into software. The mind is then downloaded into a new “sleeve.” Characters of this type get to customize their sleeve in a number of ways, including augmentations.

SIM – SIM is short for “Substrate Independent Mind.” In short, you don’t have a body. You exist on a server, in a virtual environment, and interact with the real world via sensors, drones, etc.

Humanity has not yet discovered any sentient alien races. Though some choose to augment themselves beyond the limitations imposed by the law, and these posthumans often become something very alien indeed.

Can you give a one or two paragraph description of what a typical adventure/mission would be like?

The types of scenarios Nova Praxis is designed for revolve around shady back room deals, corporate espionage, conspiracy and intrigue. The default assumption of the setting is that the characters are members of a crew of specialists who are able to sort of slip between the cracks in society.

So you may be tasked with retrieving information, hunting someone down, stealing a hot fabrication template, planting false evidence, etc.

That’s no to say that’s the only way to play. The “crew” structure is there to provide a jumping off point, but the setting is going to be open to other campaign styles. There is no reason you can’t play the loner detectives or members of a military unit.

You talked earlier about the most challenging part of developing this setting. On the flipside, what aspect of the game’s design was the most enjoyable?

That’s hard to answer. I think the same things I list as being the most difficult were at the same time the most enjoyable.

From a game mechanics standpoint, figuring out how the different states work was a lot of fun, as were the augmentations and savant programs.

I understand that Nova Praxis uses an evolution of the Strands of Fate system, and is designed specifically to support the setting. What kind of evolution are we talking about?

Strands of Fate is a just a big toolkit right? It generally provides at least two ways to accomplish most any campaign design goal. So you pick the tools from the toolbox you need to build your setting.

Strands of Fate is the toolbox. Nova Praxis is an example of what you can build with those tools.

So, what you’ll see in Nova Praxis is a specific configuration of the rules and optional rules in Strands of Fate that best fit Nova Praxis. And of course, we tweaked some things a bit, and added new systems for things like resleeving and the reputation economy.

Strands of Fate has generally been received with open arms among gamers, especially Fate gamers. One source of contention, though, has been its exclusion of skills. I imagine that (in general) defined settings might need their very own set of skills to help make the setting flow and help support game immersion. Will we see skills (in some form) in Nova Praxis?

Yes. This is something I wrestled with for a while. Initially, the plan was to use Strands’ Abilities, but the more I worked on the system, the more it became clear that Skills were a more elegant solution for a number of reasons.

The biggest reason, as you mentioned, is that Skills help define a setting. For example, Nova Praxis has a Skill called “Apostate Networking.” It exists because being able to call upon people in apostate society can be a valuable tool in the game.

Had the game used Persuasion instead, with an Advantage called “Apostate Networker” (or something buried in the Advantage list), its importance wouldn’t be clear. Worse yet, most players would never spend a precious Advantage on something like that.

The same goes for Skills like “Mnemonics” or “Cohesion.”

So, for now at least, we are working with Skills. It’s still early though, and you never know what changes may get made between now and release.

Many times, a defined setting book can benefit its gamers by providing a sample adventure. Will there be any resources to help gamers jump right in? How about supplements?

Yes, Nova Praxis will have an intro adventure in it. Or, at the very least, an intro adventure will be available on release day as a separate download or something.

As far as supplements go, it’s really too early to say. I’ve got some ideas, but I don’t want to commit to anything at this point.

You’ll just have to stay tuned!

I’m tuning in that dial right now…

Thanks again for chatting with me, Mike.  As a fan of both Strands of Fate and sci-fi settings, I’m really looking forward to playing Nova Praxis.

My pleasure, and thank you as well.